tbftss/src/game/options.c

207 lines
5.1 KiB
C

/*
Copyright (C) 2015-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "options.h"
static void changeWindowSize(char *value);
static void changeSoundVolume(char *value);
static void changeMusicVolume(char *value);
static void changeFullscreen(char *value);
static void ok(void);
static void controlsOK(void);
static void drawMain(void);
static void controls(void);
static void (*returnFromOptions)(void);
static int show;
static char *OPTIONS_TEXT;
static char *RESOLUTION_TEXT;
void initOptions(void (*rtn)(void))
{
char optionStr[MAX_NAME_LENGTH];
selectWidget("windowSize", "options");
getWidget("windowSize", "options")->onChange = changeWindowSize;
getWidget("soundVolume", "options")->onChange = changeSoundVolume;
getWidget("musicVolume", "options")->onChange = changeMusicVolume;
getWidget("fullscreen", "options")->onChange = changeFullscreen;
getWidget("controls", "options")->action = controls;
getWidget("ok", "options")->action = ok;
getWidget("ok", "controls")->action = controlsOK;
sprintf(optionStr, "%d x %d", app.winWidth, app.winHeight);
setWidgetOption("windowSize", "options", optionStr);
sprintf(optionStr, "%d", app.soundVolume);
setWidgetOption("soundVolume", "options", optionStr);
sprintf(optionStr, "%d", app.musicVolume);
setWidgetOption("musicVolume", "options", optionStr);
setWidgetOption("fullscreen", "options", app.fullscreen ? "On" : "Off");
OPTIONS_TEXT = _("Options");
RESOLUTION_TEXT = _("Note: you must restart the game for window size and fullscreen options to take effect.");
#if FIXED_RESOLUTION
getWidget("windowSize", "options")->enabled = 0;
getWidget("fullscreen", "options")->enabled = 0;
RESOLUTION_TEXT = _("Note: this device does not support changing the screen resolution.");
#endif
returnFromOptions = rtn;
show = SHOW_MAIN;
}
void drawOptions(void)
{
switch (show)
{
case SHOW_MAIN:
drawMain();
break;
case SHOW_CONTROLS:
drawControls();
break;
}
}
static void drawMain(void)
{
SDL_Rect r;
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
SDL_RenderFillRect(app.renderer, NULL);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderTarget(app.renderer, app.uiBuffer);
r.w = 500;
r.h = 600;
r.x = (UI_WIDTH / 2) - r.w / 2;
r.y = (UI_HEIGHT / 2) - r.h / 2;
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 255);
SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
SDL_RenderDrawRect(app.renderer, &r);
drawText(UI_WIDTH / 2, 70, 28, TA_CENTER, colors.white, OPTIONS_TEXT);
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
drawWidgets("options");
app.textWidth = r.w - 100;
drawText(UI_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, RESOLUTION_TEXT);
app.textWidth = 0;
SDL_SetRenderTarget(app.renderer, app.backBuffer);
}
void updateCustomResolutionOption(void)
{
Widget *w;
char value[MAX_NAME_LENGTH];
int i;
sprintf(value, "%d x %d", app.winWidth, app.winHeight);
w = getWidget("windowSize", "options");
for (i = 0 ; i < w->numOptions - 1 ; i++)
{
if (strcmp(w->options[i], value) == 0)
{
w->numOptions--;
return;
}
}
w->options[w->numOptions - 1] = malloc(strlen(value) + 1);
strcpy(w->options[w->numOptions - 1], value);
}
static void controls(void)
{
initControlsDisplay();
show = SHOW_CONTROLS;
}
static void changeWindowSize(char *value)
{
sscanf(value, "%d x %d", &app.winWidth, &app.winHeight);
SDL_SetWindowSize(app.window, app.winWidth, app.winHeight);
app.uiOffset.x = (app.winWidth / 2) - (UI_WIDTH / 2);
app.uiOffset.y = (app.winHeight / 2) - (UI_HEIGHT / 2);
SDL_DestroyTexture(app.backBuffer);
app.backBuffer = SDL_CreateTexture(app.renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, app.winWidth, app.winHeight);
initGraphics();
initStars();
}
static void changeSoundVolume(char *value)
{
app.soundVolume = atoi(value);
Mix_Volume(-1, app.soundVolume * MIX_MAX_VOLUME / 10);
}
static void changeMusicVolume(char *value)
{
app.musicVolume = atoi(value);
Mix_VolumeMusic(app.musicVolume * MIX_MAX_VOLUME / 10);
}
static void changeFullscreen(char *value)
{
app.fullscreen = strcmp(value, "On") == 0;
SDL_SetWindowFullscreen(app.window, app.fullscreen? SDL_WINDOW_FULLSCREEN : 0);
}
static void ok(void)
{
saveConfig();
returnFromOptions();
}
static void controlsOK(void)
{
show = SHOW_MAIN;
}