tbftss/src/system/controls.c

249 lines
5.8 KiB
C

/*
Copyright (C) 2015-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "controls.h"
static void restoreDefaults(void);
static const char *controlName[CONTROL_MAX];
static Widget *controlWidget[CONTROL_MAX];
static char *CONTROLS_TEXT;
static char *HELP_TEXT;
static char *BACKSPACE_TEXT;
static char *ESCAPE_TEXT;
void initControls(void)
{
int i;
controlName[CONTROL_FIRE] = _("Fire");
controlName[CONTROL_ACCELERATE] = _("Accelerate");
controlName[CONTROL_BOOST] = _("Boost");
controlName[CONTROL_ECM] = _("ECM");
controlName[CONTROL_BRAKE] = _("Brake");
controlName[CONTROL_TARGET] = _("Select Target");
controlName[CONTROL_MISSILE] = _("Fire Missile");
controlName[CONTROL_GUNS] = _("Cycle Guns");
controlName[CONTROL_RADAR] = _("Cycle Radar");
controlName[CONTROL_NEXT_FIGHTER] = _("Next Fighter");
controlName[CONTROL_PREV_FIGHTER] = _("Previous Fighter");
controlName[CONTROL_SCREENSHOT] = _("Screenshot");
for (i = 0 ; i < CONTROL_MAX ; i++)
{
controlWidget[i] = getWidget(getLookupName("CONTROL_", i), "controls");
controlWidget[i]->numOptions = 2;
controlWidget[i]->options = malloc(2 * sizeof(char*));
controlWidget[i]->options[0] = malloc(sizeof(char) * MAX_NAME_LENGTH);
controlWidget[i]->options[1] = malloc(sizeof(char) * MAX_NAME_LENGTH);
strcpy(controlWidget[i]->options[0], "");
strcpy(controlWidget[i]->options[1], "");
}
CONTROLS_TEXT = _("Controls");
HELP_TEXT = _("Click a control to change it, and then the key or mouse button you want to use.");
BACKSPACE_TEXT = _("[BACKSPACE] - Clear");
ESCAPE_TEXT = _("[ESCAPE] - Cancel");
}
void initControlsDisplay(void)
{
int i;
for (i = 0 ; i < CONTROL_MAX ; i++)
{
strcpy(controlWidget[i]->options[0], "");
strcpy(controlWidget[i]->options[1], "");
if (app.keyControls[i] != 0)
{
sprintf(controlWidget[i]->options[0], "%s", SDL_GetScancodeName(app.keyControls[i]));
}
if (app.mouseControls[i] != 0)
{
sprintf(controlWidget[i]->options[1], "Btn %d", app.mouseControls[i]);
}
}
getWidget("restore", "controls")->action = restoreDefaults;
}
int isControl(int type)
{
int key = app.keyControls[type];
int btn = app.mouseControls[type];
return ((key != 0 && app.keyboard[key]) || (btn != 0 && app.mouse.button[btn]));
}
int isAcceptControl(void)
{
return (app.keyboard[SDL_SCANCODE_SPACE] ||app.keyboard[SDL_SCANCODE_RETURN] || isControl(CONTROL_FIRE));
}
void clearControl(int type)
{
int key = app.keyControls[type];
int btn = app.mouseControls[type];
if (key != 0)
{
app.keyboard[key] = 0;
}
if (btn != 0)
{
app.mouse.button[btn] = 0;
}
}
void resetAcceptControls(void)
{
app.keyboard[SDL_SCANCODE_SPACE] = app.keyboard[SDL_SCANCODE_RETURN] = 0;
clearControl(CONTROL_FIRE);
}
void updateControlKey(char *name)
{
app.keyControls[lookup(name)] = app.lastKeyPressed;
initControlsDisplay();
}
void updateControlButton(char *name)
{
app.mouseControls[lookup(name)] = app.lastButtonPressed;
initControlsDisplay();
}
void clearControlConfig(char *name)
{
int i;
i = lookup(name);
app.keyControls[i] = app.mouseControls[i] = 0;
initControlsDisplay();
}
void drawControls(void)
{
int i;
SDL_Rect r;
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
SDL_RenderFillRect(app.renderer, NULL);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderTarget(app.renderer, app.uiBuffer);
r.w = 800;
r.h = 650;
r.x = (UI_WIDTH / 2) - r.w / 2;
r.y = (UI_HEIGHT / 2) - r.h / 2;
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 255);
SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
SDL_RenderDrawRect(app.renderer, &r);
drawText(UI_WIDTH / 2, 50, 28, TA_CENTER, colors.white, CONTROLS_TEXT);
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
SDL_RenderDrawLine(app.renderer, r.x, r.y + 65, r.x + r.w, r.y + 65);
r.x += 25;
r.y = 125;
for (i = 0 ; i < CONTROL_MAX ; i++)
{
drawText(r.x, r.y + 2, 20, TA_LEFT, colors.white, controlName[i]);
controlWidget[i]->rect.x = r.x + 175;
controlWidget[i]->rect.y = r.y;
r.y += 65;
if (r.y > 500)
{
r.y = 125;
r.x += 400;
}
}
drawText((UI_WIDTH / 2) - 50, 525, 16, TA_RIGHT, colors.white, BACKSPACE_TEXT);
drawText((UI_WIDTH / 2) + 50, 525, 16, TA_LEFT, colors.white, ESCAPE_TEXT);
app.textWidth = r.w - 100;
drawText(UI_WIDTH / 2, 560, 16, TA_CENTER, colors.white, HELP_TEXT);
app.textWidth = 0;
drawWidgets("controls");
SDL_SetRenderTarget(app.renderer, app.backBuffer);
}
static void restoreDefaults(void)
{
int i;
cJSON *root, *controlsJSON, *node;
char *text;
text = readFile("data/app/"CONFIG_FILENAME);
root = cJSON_Parse(text);
controlsJSON = cJSON_GetObjectItem(root, "controls");
if (controlsJSON)
{
node = cJSON_GetObjectItem(controlsJSON, "keys")->child;
while (node)
{
i = lookup(node->string);
app.keyControls[i] = node->valueint;
node = node->next;
}
node = cJSON_GetObjectItem(controlsJSON, "mouse")->child;
while (node)
{
i = lookup(node->string);
app.mouseControls[i] = node->valueint;
node = node->next;
}
}
cJSON_Delete(root);
free(text);
initControlsDisplay();
}