tbftss/src/system/draw.c

276 lines
6.1 KiB
C

/*
Copyright (C) 2015-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "draw.h"
static void initColor(SDL_Color *c, int r, int g, int b);
static PointF backgroundPoint[4];
void initGraphics(void)
{
backgroundPoint[0].x = -app.winWidth / 2;
backgroundPoint[0].y = -app.winHeight / 2;
backgroundPoint[1].x = app.winWidth / 2;
backgroundPoint[1].y = -app.winHeight / 2;
backgroundPoint[2].x = -app.winWidth / 2;
backgroundPoint[2].y = app.winHeight / 2;
backgroundPoint[3].x = app.winWidth / 2;
backgroundPoint[3].y = app.winHeight / 2;
initColor(&colors.red, 255, 0, 0);
initColor(&colors.orange, 255, 128, 0);
initColor(&colors.yellow, 255, 255, 0);
initColor(&colors.green, 0, 255, 0);
initColor(&colors.blue, 0, 0, 255);
initColor(&colors.cyan, 0, 255, 255);
initColor(&colors.purple, 255, 0, 255);
initColor(&colors.white, 255, 255, 255);
initColor(&colors.black, 0, 0, 0);
initColor(&colors.lightGrey, 192, 192, 192);
initColor(&colors.darkGrey, 128, 128, 128);
}
static void initColor(SDL_Color *c, int r, int g, int b)
{
memset(c, 0, sizeof(SDL_Color));
c->r = r;
c->g = g;
c->b = b;
c->a = 255;
}
void prepareScene(void)
{
SDL_SetRenderTarget(app.renderer, app.uiBuffer);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
SDL_RenderClear(app.renderer);
SDL_SetRenderTarget(app.renderer, app.backBuffer);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 255);
SDL_RenderClear(app.renderer);
}
void presentScene(void)
{
SDL_Rect uiDest;
uiDest.w = UI_WIDTH;
uiDest.h = UI_HEIGHT;
uiDest.x = app.uiOffset.x;
uiDest.y = app.uiOffset.y;
if (dev.debug)
{
drawText(5, app.winHeight - 25, 14, TA_LEFT, colors.white, "DEBUG MODE");
if (dev.showFPS)
{
drawText(app.winWidth / 2, app.winHeight - 25, 14, TA_CENTER, colors.white, "FPS: %d", dev.fps);
}
}
SDL_SetRenderTarget(app.renderer, NULL);
SDL_RenderCopy(app.renderer, app.backBuffer, NULL, NULL);
SDL_RenderCopy(app.renderer, app.uiBuffer, NULL, &uiDest);
if (!app.hideMouse)
{
drawMouse();
}
SDL_RenderPresent(app.renderer);
}
void blit(AtlasImage *atlasImage, int x, int y, int center)
{
SDL_Rect dstRect;
dstRect.x = x;
dstRect.y = y;
dstRect.w = atlasImage->rect.w;
dstRect.h = atlasImage->rect.h;
if (center)
{
dstRect.x -= (dstRect.w / 2);
dstRect.y -= (dstRect.h / 2);
}
SDL_RenderCopy(app.renderer, atlasImage->texture, &atlasImage->rect, &dstRect);
}
void blitScaled(AtlasImage *atlasImage, int x, int y, int w, int h, int center)
{
SDL_Rect dstRect;
dstRect.x = x;
dstRect.y = y;
dstRect.w = w;
dstRect.h = h;
if (center)
{
dstRect.x -= (dstRect.w / 2);
dstRect.y -= (dstRect.h / 2);
}
SDL_RenderCopy(app.renderer, atlasImage->texture, &atlasImage->rect, &dstRect);
}
void blitRotated(AtlasImage *atlasImage, int x, int y, float angle)
{
SDL_Rect dstRect;
dstRect.x = x;
dstRect.y = y;
dstRect.w = atlasImage->rect.w;
dstRect.h = atlasImage->rect.h;
dstRect.x -= (dstRect.w / 2);
dstRect.y -= (dstRect.h / 2);
SDL_RenderCopyEx(app.renderer, atlasImage->texture, &atlasImage->rect, &dstRect, angle, NULL, SDL_FLIP_NONE);
}
void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a)
{
int x = radius;
int y = 0;
int radiusError = 1 - x;
SDL_Point p[8];
SDL_SetRenderDrawColor(app.renderer, r, g, b, a);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
while (x >= y)
{
p[0].x = x + cx; p[0].y = y + cy;
p[1].x = y + cx; p[1].y = x + cy;
p[2].x = -x + cx; p[2].y = y + cy;
p[3].x = -y + cx; p[3].y = x + cy;
p[4].x = -x + cx; p[4].y = -y + cy;
p[5].x = -y + cx; p[5].y = -x + cy;
p[6].x = x + cx; p[6].y = -y + cy;
p[7].x = y + cx; p[7].y = -x + cy;
SDL_RenderDrawPoints(app.renderer, p, 8);
y++;
if (radiusError < 0)
{
radiusError += 2 * y + 1;
}
else
{
x--;
radiusError += 2 * (y - x) + 1;
}
}
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
}
void scrollBackground(float x, float y)
{
int i;
for (i = 0 ; i < 4 ; i++)
{
backgroundPoint[i].x += x;
backgroundPoint[i].y += y;
if (backgroundPoint[i].x < 0)
{
backgroundPoint[i].x += (app.winWidth * 2);
}
if (backgroundPoint[i].x >= app.winWidth)
{
backgroundPoint[i].x -= (app.winWidth * 2);
}
if (backgroundPoint[i].y < 0)
{
backgroundPoint[i].y += (app.winHeight * 2);
}
if (backgroundPoint[i].y >= app.winHeight)
{
backgroundPoint[i].y -= (app.winHeight * 2);
}
}
}
void drawBackground(SDL_Texture *texture)
{
int i;
SDL_Rect dstRect;
for (i = 0 ; i < 4 ; i++)
{
dstRect.x = backgroundPoint[i].x;
dstRect.y = backgroundPoint[i].y;
dstRect.w = app.winWidth;
dstRect.h = app.winHeight;
SDL_RenderCopy(app.renderer, texture, NULL, &dstRect);
}
}
int isOnBattleScreen(int x, int y, int w, int h)
{
x -= (w / 2);
x -= (app.winWidth / 2);
x -= battle.camera.x;
y -= (h / 2);
y -= (app.winHeight / 2);
y -= battle.camera.y;
w *= 2;
w += app.winWidth;
h *= 2;
h += app.winHeight;
return collision(x, y, w, h, 0, 0, app.winWidth, app.winHeight);
}
void saveScreenshot(void)
{
static int i = 0;
char filename[MAX_NAME_LENGTH];
SDL_Surface *sshot;
sprintf(filename, "/tmp/tbftss/%d.bmp", ++i);
sshot = SDL_CreateRGBSurface(0, app.winWidth, app.winHeight, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
SDL_RenderReadPixels(app.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, sshot->pixels, sshot->pitch);
SDL_SaveBMP(sshot, filename);
SDL_FreeSurface(sshot);
if (!dev.takeScreenshots)
{
printf("Saved '%s'\n", filename);
}
}