221 lines
4.6 KiB
C
221 lines
4.6 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "items.h"
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static void action(void);
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static Entity *getItemDef(char *name);
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static Entity defHead, *defTail;
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void loadItemDefs(void)
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{
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cJSON *root, *node;
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char *text;
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Entity *e;
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text = readFile("data/battle/items.json");
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root = cJSON_Parse(text);
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memset(&defHead, 0, sizeof(Entity));
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defTail = &defHead;
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for (node = root->child ; node != NULL ; node = node->next)
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{
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e = malloc(sizeof(Entity));
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memset(e, 0, sizeof(Entity));
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e->type = ET_ITEM;
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e->active = 1;
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STRNCPY(e->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(e->defName, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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e->texture = getTexture(cJSON_GetObjectItem(node, "texture")->valuestring);
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e->health = e->maxHealth = FPS;
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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defTail->next = e;
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defTail = e;
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}
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cJSON_Delete(root);
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free(text);
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}
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Entity *spawnItem(char *name)
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{
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Entity *item, *def;
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item = spawnEntity();
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def = getItemDef(name);
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memcpy(item, def, sizeof(Entity));
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item->dx = rand() % 100 - rand() % 100;
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item->dx *= 0.01;
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item->dy = rand() % 100 - rand() % 100;
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item->dy *= 0.01;
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item->action = action;
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return item;
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}
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static Entity *getItemDef(char *name)
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{
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Entity *e;
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for (e = defHead.next ; e != NULL ; e = e->next)
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{
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if (strcmp(e->name, name) == 0)
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{
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return e;
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}
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}
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printf("Error: no such item '%s'\n", name);
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exit(1);
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}
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static void action(void)
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{
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Entity *e, **candidates;
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int i;
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candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if ((e->flags & EF_COLLECTS_ITEMS) && collision(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, e->x - (e->w / 2), e->y - (e->h / 2), e->w, e->h))
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{
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self->health = 0;
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playBattleSound(SND_GET_ITEM, self->x, self->y);
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updateObjective(self->name, TT_ITEM);
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if (e == player)
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{
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addHudMessage(colors.white, _("Picked up %s"), self->name);
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battle.stats[STAT_ITEMS_COLLECTED_PLAYER]++;
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}
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else
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{
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battle.stats[STAT_ITEMS_COLLECTED]++;
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}
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self->action = NULL;
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}
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}
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}
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void loadItems(cJSON *node)
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{
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Entity *e;
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char *name, *groupName, *type;
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int i, scatter, number, active, addFlags;
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long flags;
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float x, y;
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flags = -1;
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scatter = 1;
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if (node)
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{
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node = node->child;
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while (node)
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{
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type = cJSON_GetObjectItem(node, "type")->valuestring;
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x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
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y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
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name = NULL;
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groupName = NULL;
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name = getJSONValueStr(node, "name", NULL);
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groupName = getJSONValueStr(node, "groupName", NULL);
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number = getJSONValue(node, "number", 1);
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scatter = getJSONValue(node, "scatter", 1);
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active = getJSONValue(node, "active", 1);
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if (cJSON_GetObjectItem(node, "flags"))
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{
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flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring, &addFlags);
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}
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for (i = 0 ; i < number ; i++)
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{
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e = spawnItem(type);
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if (name)
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{
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STRNCPY(e->name, name, MAX_NAME_LENGTH);
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}
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if (groupName)
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{
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STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
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}
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if (flags != -1)
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{
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if (addFlags)
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{
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e->flags |= flags;
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}
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else
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{
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e->flags = flags;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for '%s' (%s) replaced", e->name, e->defName);
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}
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}
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e->x = x;
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e->y = y;
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e->active = active;
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if (scatter > 1)
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{
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e->x += (rand() % scatter) - (rand() % scatter);
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e->y += (rand() % scatter) - (rand() % scatter);
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}
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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}
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node = node->next;
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}
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}
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}
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void destroyItemDefs(void)
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{
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Entity *e;
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while (defHead.next)
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{
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e = defHead.next;
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defHead.next = e->next;
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free(e);
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}
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}
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