55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "SDL2/SDL.h"
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#include "time.h"
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#include "defs.h"
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#include "structs.h"
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extern void cleanup(void);
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extern void initSDL(void);
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extern void initGameSystem(void);
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extern void initTitle(void);
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extern void loadTestMission(char *filename);
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extern void saveScreenshot(void);
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extern void doMouseDown(SDL_MouseButtonEvent *event);
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extern void doMouseUp(SDL_MouseButtonEvent *event);
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extern void doMouseWheel(SDL_MouseWheelEvent *event);
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extern void doMouseMotion(SDL_MouseMotionEvent *event);
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extern void doDevKeys(void);
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extern void expireTexts(int all);
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extern void prepareScene(void);
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extern void presentScene(void);
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extern void doModalDialog(void);
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extern void drawModalDialog(void);
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extern void loadGame(void);
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extern int fileExists(char *filename);
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extern char *getSaveFilePath(char *filename);
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extern void init18N(int argc, char *argv[]);
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App app;
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Colors colors;
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Battle battle;
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Dev dev;
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Entity *self;
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Entity *player;
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Game game;
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