111 lines
3.9 KiB
Plaintext
111 lines
3.9 KiB
Plaintext
Changelog
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0.91
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* Added effects when bullets hit targets
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* Updated Mantis sprite
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* Updated UNF Corvette 02 sprite
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* Player (and team) now face direction of nearest target at start of mission
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* Performance improvements, via i18n updates
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* Misc. tweaks and fixes
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0.9
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* Added final campaign missions
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* Added final challenges
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* Enabled all trophies
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* Added new sound effects
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0.8
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* New campaign missions
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* New challenges
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* Added optional missions, set in Pandoran space
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* New trophies and stats
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0.7
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* Added trophies
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* New campaign missions
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* New challenges
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* Added new INF fighter: the Angel (rarely used)
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* Messagebox speakers are now highlighted
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* New Capital Ships
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0.6
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* New Campaign missions
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* Added new fighters: Blizzard, Razor, Shale, SK-31, and SK-34, part of the troublesome Kingdom of Tzac
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* Added control remapping
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* Added mines
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* New game mode: Challenges
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* Added i18n support
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* Added start of German translation
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0.51
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* Fixed a mission loading bug on Linux.
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0.5
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* Added capital ships
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* Added a number of new missions
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* Added Mag cannon training mission, at Sol
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* Star systems can be fall to the Pandorans (campaign related, unavoidable)
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* New craft: the Lynx, a UNF bomber, and supply craft (non-aggressive, avoid combat)
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* Added new music and sound effects
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* Added debris effect when fighters are destroyed
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* Added keyboard alternatives to some mouse controls
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* Added icons to HUD system, to help identify abilities and meters
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* Misc. AI, mission, and bug fixes
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0.4
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* Added mouse + keyboard controls (replaces keyboard-only method)
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* Added new craft: Kingfisher, Mantis, Rook, Hammerhead, Khepri, Scarab, Thunderhead.
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* Added laser cannon - highly effective against shields
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* Tweaks to AI system, to make the game easier, use laser cannons, and updates for Shuttles and Tugs
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* Added several new missions
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* Added rockets - straight-firing missiles, that don't home in. Bombers (Hammerhead, Khepri, and Scarab) have unlimited rockets
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* New AI flags to tell craft to avoid combat all together, or to mostly avoid it.
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* Messages boxes are now shown during missions, to give the player more information
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* All craft have had their armour and shield ratings doubled, to make battles last longer
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* Added remote rocket turrets
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* Added ECM training mission
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* Added Windows makefile
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* Added Linux and Windows binary build scripts
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0.3
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* Added a few new missions.
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* Added new stats.
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* Flash health and shield bars when under 25%.
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* Show warning message and play sound when a missile is launched, targetting the player.
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* Added Boost and ECM abilities for player.
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* Fixed a bug which messed up the config file saving.
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* Added civilian rescue missions.
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* New craft: Tug and Shuttle.
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* Toned down the AI a bit, to make the battle less difficult and frantic.
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* Now showing mission data on the right-hand side of the screen, in place of the target armour and shield.
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0.2
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* Added Firefly, Nymph, Hyena, and Leopard fighters.
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* Added Clarke and Iliad missions.
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* Added Epic Missions - large skirmishes, with the ability for the player to swap fighter when their current one is destroyed.
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* Allowed enemies to fire missiles.
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* Allowed enemies to flee (if flagged to do so).
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* Added mission triggers, to allow for events to take place (e.g. add a enemy squadron after 1 minute).
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* Tweaking speeds of fighters - were too fast.
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* Added Waypoints.
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* Added ability to set mission availability dependencies.
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* Improved stats processing. Added pages to stats screen.
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* Player can now swap weapons (if fighter allows).
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* Replaced missile bar with weapon info on HUD.
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* Added objective target types, and conditional objectives.
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* Added mag cannons and Ray.
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0.1
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* Added initial missions, galactic map, and title screen. Game is playable in a most basic fashion, and a handful of missions are available. Loading and saving is supported (with -DUNIX, these will go to ~/.local/share/tbftss).
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