blobwarsAttrition/src/entities/eyeDroids/grenadeDroid.c

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/*
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "grenadeDroid.h"
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static void (*superPreFire)(void);
static void preFire(void);
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static int canFire(Entity *target);
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Entity *initGrenadeDroid(void)
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{
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Unit *u;
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u = createEyeDroid();
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u->unitType = "GrenadeEyeDroid";
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u->sprite[FACING_LEFT] = getSprite("GrenadeDroidLeft");
u->sprite[FACING_RIGHT] = getSprite("GrenadeDroidRight");
u->sprite[FACING_DIE] = getSprite("GrenadeDroidDie");
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u->weaponType = WPN_GRENADES;
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u->maxShotsToFire = 1;
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superPreFire = u->preFire;
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u->preFire = preFire;
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u->canFire = canFire;
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return (Entity*)u;
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}
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static void preFire(void)
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{
Unit *u;
u = (Unit*)self;
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superPreFire();
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if (u->shotsToFire == 0)
{
if (rand() % 100 < 25)
{
u->weaponType = WPN_AIMED_PISTOL;
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u->maxShotsToFire = 3;
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}
else
{
u->weaponType = WPN_GRENADES;
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u->maxShotsToFire = 1;
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}
}
}
static int canFire(Entity *target)
{
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return fabs(target->y - self->y) <= MAP_TILE_SIZE * 2;
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}