2018-01-21 10:31:38 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "init.h"
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2018-02-08 22:54:11 +01:00
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static void loadConfig(void);
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2018-02-06 23:26:05 +01:00
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static void initJoypad(void);
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2018-02-12 19:26:47 +01:00
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static void showLoadingStep(float step, float maxSteps);
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2018-02-06 23:26:05 +01:00
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2018-02-03 14:07:56 +01:00
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void init18N(int argc, char *argv[])
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{
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int i;
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int languageId = -1;
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setlocale(LC_NUMERIC, "");
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for (i = 1 ; i < argc ; i++)
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{
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if (strcmp(argv[i], "-language") == 0)
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{
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languageId = i + 1;
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if (languageId >= argc)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "You must specify a language to use with -language. Using default.");
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}
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}
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}
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setLanguage("blobwarsAttrition", languageId == -1 ? NULL : argv[languageId]);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Numeric is %s", setlocale(LC_NUMERIC, "C"));
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "atof(2.75) is %f", atof("2.75"));
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}
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2018-01-21 10:31:38 +01:00
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void initSDL(void)
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{
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int rendererFlags, windowFlags;
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/* done in src/plat/ */
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createSaveFolder();
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2018-02-08 22:54:11 +01:00
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loadConfig();
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2018-01-21 10:31:38 +01:00
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app.winWidth = SCREEN_WIDTH;
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app.winHeight = SCREEN_HEIGHT;
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2018-02-03 00:01:51 +01:00
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rendererFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
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2018-01-21 10:31:38 +01:00
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windowFlags = 0;
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2018-02-14 08:41:07 +01:00
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if (app.config.fullscreen)
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{
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windowFlags |= SDL_WINDOW_FULLSCREEN;
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}
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2018-01-21 10:31:38 +01:00
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2018-02-07 19:27:42 +01:00
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_JOYSTICK) < 0)
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2018-01-21 10:31:38 +01:00
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{
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printf("Couldn't initialize SDL: %s\n", SDL_GetError());
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exit(1);
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}
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if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) == -1)
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{
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printf("Couldn't initialize SDL Mixer\n");
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exit(1);
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}
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2018-02-25 18:29:44 +01:00
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Mix_AllocateChannels(MAX_SND_CHANNELS);
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2018-02-14 08:41:07 +01:00
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2018-02-20 12:29:50 +01:00
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Mix_Volume(-1, app.config.soundVolume);
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Mix_VolumeMusic(app.config.musicVolume);
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2018-01-21 10:31:38 +01:00
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app.window = SDL_CreateWindow("Blob Wars : Attrition", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, app.winWidth, app.winHeight, windowFlags);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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app.renderer = SDL_CreateRenderer(app.window, -1, rendererFlags);
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IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG);
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if (TTF_Init() < 0)
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{
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printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError());
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exit(1);
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}
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2018-02-06 23:26:05 +01:00
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initJoypad();
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2018-02-17 17:52:51 +01:00
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SDL_ShowCursor(SDL_DISABLE);
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2018-02-06 23:26:05 +01:00
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}
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static void initJoypad(void)
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{
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int i, n;
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n = SDL_NumJoysticks();
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2018-02-07 19:27:42 +01:00
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "%d joysticks available", n);
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2018-02-06 23:26:05 +01:00
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for (i = 0 ; i < n ; i++)
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{
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2018-02-07 19:27:42 +01:00
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app.joypad = SDL_JoystickOpen(i);
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if (app.joypad)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Using joystick '%s'", SDL_JoystickNameForIndex(i));
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "\tAxes: %d", SDL_JoystickNumAxes(app.joypad));
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "\tButtons: %d", SDL_JoystickNumButtons(app.joypad));
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return;
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}
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2018-02-06 23:26:05 +01:00
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}
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2018-01-21 10:31:38 +01:00
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}
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void initGameSystem(void)
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{
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int i, numInitFuns;
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void (*initFuncs[]) (void) = {
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initGraphics,
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2018-02-18 15:22:45 +01:00
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initBackground,
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2018-01-28 13:01:39 +01:00
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initFonts,
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2018-01-28 13:31:06 +01:00
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initAtlas,
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2018-02-14 09:32:09 +01:00
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initWidgets,
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2018-02-15 22:38:26 +01:00
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initGame,
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2018-01-28 18:23:49 +01:00
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initSounds,
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2018-01-29 23:12:18 +01:00
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initSprites,
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2018-02-15 22:38:26 +01:00
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initEntityFactory,
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2018-02-19 09:28:42 +01:00
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initStats,
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2018-02-15 22:38:26 +01:00
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initTrophies
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2018-01-21 10:31:38 +01:00
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};
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numInitFuns = sizeof(initFuncs) / sizeof(void*);
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for (i = 0 ; i < numInitFuns ; i++)
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{
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2018-02-12 19:26:47 +01:00
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showLoadingStep(i + 1, numInitFuns);
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2018-01-21 10:31:38 +01:00
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initFuncs[i]();
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}
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}
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2018-02-12 19:26:47 +01:00
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/*
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* Just in case the initial loading takes a while on the target machine. The rest of the loading a pretty quick by comparison.
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*/
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static void showLoadingStep(float step, float maxSteps)
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{
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SDL_Rect r;
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prepareScene();
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r.w = SCREEN_WIDTH - 400;
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r.h = 14;
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r.x = (SCREEN_WIDTH / 2) - r.w / 2;
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r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
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SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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r.w *= (step / maxSteps);
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r.x += 2;
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r.y += 2;
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r.w -= 4;
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r.h -= 4;
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SDL_SetRenderDrawColor(app.renderer, 128, 196, 255, 255);
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SDL_RenderFillRect(app.renderer, &r);
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presentScene();
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SDL_Delay(1);
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}
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static void initDefaultConfig(void)
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{
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int i;
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2018-02-19 20:15:07 +01:00
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app.config.inventory = 1;
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2018-02-12 19:26:47 +01:00
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app.config.blood = 1;
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2018-02-19 20:15:07 +01:00
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app.config.trophyAlert = 1;
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app.config.trophyScreenshot = 1;
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2018-02-12 19:26:47 +01:00
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2018-02-20 12:29:50 +01:00
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app.config.musicVolume = 100;
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app.config.soundVolume = 128;
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2018-02-12 19:26:47 +01:00
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app.config.keyControls[CONTROL_LEFT] = SDL_SCANCODE_A;
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app.config.keyControls[CONTROL_RIGHT] = SDL_SCANCODE_D;
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app.config.keyControls[CONTROL_UP] = SDL_SCANCODE_W;
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app.config.keyControls[CONTROL_DOWN] = SDL_SCANCODE_S;
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app.config.keyControls[CONTROL_JUMP] = SDL_SCANCODE_I;
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app.config.keyControls[CONTROL_FIRE] = SDL_SCANCODE_J;
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app.config.keyControls[CONTROL_JETPACK] = SDL_SCANCODE_L;
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app.config.keyControls[CONTROL_MAP] = SDL_SCANCODE_TAB;
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app.config.keyControls[CONTROL_PAUSE] = SDL_SCANCODE_P;
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/* can't use memset here, as it doesn't work */
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for (i = 0 ; i < CONTROL_MAX ; i++)
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{
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app.config.joypadControls[i] = -1;
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}
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app.config.joypadControls[CONTROL_JUMP] = 1;
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app.config.joypadControls[CONTROL_FIRE] = 3;
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app.config.joypadControls[CONTROL_JETPACK] = 2;
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app.config.joypadControls[CONTROL_MAP] = 6;
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app.config.joypadControls[CONTROL_PAUSE] = 7;
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}
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2018-02-08 22:54:11 +01:00
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static void loadConfig(void)
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{
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int i;
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cJSON *root, *controlsJSON, *node;
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char *text;
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2018-02-12 19:26:47 +01:00
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initDefaultConfig();
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2018-02-08 22:54:11 +01:00
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if (fileExists(getSaveFilePath(CONFIG_FILENAME)))
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{
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text = readFile(getSaveFilePath(CONFIG_FILENAME));
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root = cJSON_Parse(text);
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app.config.fullscreen = cJSON_GetObjectItem(root, "fullscreen")->valueint;
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app.config.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
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app.config.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
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2018-02-14 08:14:11 +01:00
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2018-02-19 20:15:07 +01:00
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app.config.inventory = cJSON_GetObjectItem(root, "inventory")->valueint;
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2018-02-14 08:14:11 +01:00
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app.config.blood = cJSON_GetObjectItem(root, "blood")->valueint;
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2018-02-19 20:15:07 +01:00
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app.config.trophyAlert = cJSON_GetObjectItem(root, "trophyAlert")->valueint;
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app.config.trophyScreenshot = cJSON_GetObjectItem(root, "trophyScreenshot")->valueint;
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2018-02-08 22:54:11 +01:00
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controlsJSON = cJSON_GetObjectItem(root, "controls");
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if (controlsJSON)
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{
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node = cJSON_GetObjectItem(controlsJSON, "keys")->child;
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while (node)
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{
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i = lookup(node->string);
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app.config.keyControls[i] = node->valueint;
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node = node->next;
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}
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node = cJSON_GetObjectItem(controlsJSON, "joypad")->child;
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while (node)
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{
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i = lookup(node->string);
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app.config.joypadControls[i] = node->valueint;
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node = node->next;
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}
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}
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cJSON_Delete(root);
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free(text);
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}
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}
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void saveConfig(void)
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{
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int i;
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char *out, *configFilename;
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cJSON *root, *controlsJSON, *keysJSON, *joypadJSON;
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configFilename = getSaveFilePath(CONFIG_FILENAME);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ...");
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root = cJSON_CreateObject();
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2018-02-14 08:14:11 +01:00
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2018-02-08 22:54:11 +01:00
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cJSON_AddNumberToObject(root, "fullscreen", app.config.fullscreen);
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cJSON_AddNumberToObject(root, "musicVolume", app.config.musicVolume);
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cJSON_AddNumberToObject(root, "soundVolume", app.config.soundVolume);
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2018-02-14 08:14:11 +01:00
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cJSON_AddNumberToObject(root, "blood", app.config.blood);
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2018-02-19 20:15:07 +01:00
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cJSON_AddNumberToObject(root, "inventory", app.config.inventory);
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cJSON_AddNumberToObject(root, "trophyAlert", app.config.trophyAlert);
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cJSON_AddNumberToObject(root, "trophyScreenshot", app.config.trophyScreenshot);
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2018-02-08 22:54:11 +01:00
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keysJSON = cJSON_CreateObject();
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for (i = 0 ; i < CONTROL_MAX ; i++)
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{
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cJSON_AddNumberToObject(keysJSON, getLookupName("CONTROL_", i), app.config.keyControls[i]);
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}
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joypadJSON = cJSON_CreateObject();
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for (i = 0 ; i < CONTROL_MAX ; i++)
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{
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cJSON_AddNumberToObject(joypadJSON, getLookupName("CONTROL_", i), app.config.joypadControls[i]);
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}
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controlsJSON = cJSON_CreateObject();
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cJSON_AddItemToObject(controlsJSON, "keys", keysJSON);
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cJSON_AddItemToObject(controlsJSON, "joypad", joypadJSON);
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cJSON_AddItemToObject(root, "controls", controlsJSON);
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out = cJSON_Print(root);
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if (!writeFile(configFilename, out))
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to save config");
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}
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cJSON_Delete(root);
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free(out);
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}
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2018-01-21 10:31:38 +01:00
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void cleanup(void)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Cleaning up ...");
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destroyLookups();
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destroyFonts();
|
|
|
|
|
|
|
|
destroyTextures();
|
|
|
|
|
|
|
|
expireTexts(1);
|
|
|
|
|
|
|
|
destroyGame();
|
2018-02-06 23:26:05 +01:00
|
|
|
|
|
|
|
if (app.joypad != NULL) {
|
2018-02-07 19:27:42 +01:00
|
|
|
SDL_JoystickClose(app.joypad);
|
2018-02-06 23:26:05 +01:00
|
|
|
}
|
2018-01-21 10:31:38 +01:00
|
|
|
|
|
|
|
SDL_DestroyRenderer(app.renderer);
|
|
|
|
|
|
|
|
SDL_DestroyWindow(app.window);
|
|
|
|
|
|
|
|
TTF_Quit();
|
|
|
|
|
|
|
|
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done.");
|
|
|
|
|
|
|
|
SDL_Quit();
|
|
|
|
}
|