blobwarsAttrition/src/game/game.c

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "game.h"
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static void loadMetaInfo(void);
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void initGame(void)
{
memset(&game, 0, sizeof(Game));
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game.missionStatusTail = &game.missionStatusHead;
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game.cells = 5;
game.hearts = 10;
game.timePlayed = 0;
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loadMetaInfo();
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}
void addRescuedMIA(char *name)
{
int i;
for (i = 0 ; i < game.totalMIAs ; i++)
{
if (strcmp(game.mias[i], "") == 0)
{
STRNCPY(game.mias[i], name, MAX_NAME_LENGTH);
return;
}
}
}
void addDefeatedTarget(char *name)
{
int i;
for (i = 0 ; i < game.totalTargets ; i++)
{
if (strcmp(game.targets[i], "") == 0)
{
STRNCPY(game.targets[i], name, MAX_NAME_LENGTH);
return;
}
}
}
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void addKey(char *name)
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{
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}
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int hasItem(char *name)
{
return 0;
}
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Entity *getItem(char *name)
{
return NULL;
}
void removeItem(char *name)
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{
}
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static void loadMetaInfo(void)
{
cJSON *root;
char *text;
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int i;
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text = readFile("data/meta/meta.json");
root = cJSON_Parse(text);
game.totalKeys = cJSON_GetObjectItem(root, "totalKeys")->valueint;
game.totalTargets = cJSON_GetObjectItem(root, "totalTargets")->valueint;
game.totalMIAs = cJSON_GetObjectItem(root, "totalMIAs")->valueint;
game.totalHearts = cJSON_GetObjectItem(root, "totalHearts")->valueint;
game.totalCells = cJSON_GetObjectItem(root, "totalCells")->valueint;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Meta [keys=%d, targets=%d, mias=%d, hearts=%d, cells=%d]", game.totalKeys, game.totalTargets, game.totalMIAs, game.totalHearts, game.totalCells);
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game.mias = malloc(sizeof(char*) * game.totalMIAs);
for (i = 0 ; i < game.totalMIAs ; i++)
{
game.mias[i] = malloc(MAX_NAME_LENGTH);
}
game.targets = malloc(sizeof(char*) * game.totalTargets);
for (i = 0 ; i < game.totalTargets ; i++)
{
game.targets[i] = malloc(MAX_NAME_LENGTH);
}
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cJSON_Delete(root);
free(text);
}
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void destroyGame(void)
{
}