2018-01-21 17:50:14 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "combat.h"
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static int isBlockedByMap(Entity *src, Entity *dest);
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static int isBlockedByEntities(Entity *src, Entity *dest);
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2018-01-24 23:15:24 +01:00
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void lookForPlayer(void)
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{
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}
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2018-01-21 17:50:14 +01:00
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int hasLineOfSight(Entity *src, Entity *dest)
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{
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return (!isBlockedByMap(src, dest) && !isBlockedByEntities(src, dest));
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}
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static int isBlockedByMap(Entity *src, Entity *dest)
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{
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SDL_Rect mapBlock;
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int x, y, x1, y1, x2, y2, mx, my;
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x1 = (int) MIN(src->x, dest->x);
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y1 = (int) MIN(src->y, dest->y);
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x2 = (int) MAX(src->x, dest->x);
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y2 = (int) MAX(src->y, dest->y);
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for (x = x1; x <= x2; x++)
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{
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for (y = y1; y <= y2; y++)
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{
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mx = x / MAP_TILE_SIZE;
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my = y / MAP_TILE_SIZE;
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if (isSolid(mx, my))
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{
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mapBlock.x = x;
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mapBlock.y = y;
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mapBlock.w = MAP_TILE_SIZE;
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mapBlock.h = MAP_TILE_SIZE;
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2018-02-03 12:32:03 +01:00
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if (lineRectIntersection(src->x, src->y, dest->x, dest->y, &mapBlock))
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2018-01-21 17:50:14 +01:00
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{
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return 1;
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}
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}
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}
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}
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return 0;
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}
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static int isBlockedByEntities(Entity *src, Entity *dest)
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{
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Entity **candidates, *e;
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2018-02-03 12:32:03 +01:00
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SDL_Rect losBounds, eBounds;
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2018-01-21 17:50:14 +01:00
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int i;
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losBounds.x = (int) MIN(src->x, dest->x);
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losBounds.y = (int) MIN(src->y, dest->y);
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losBounds.w = (int) (MAX(src->x, dest->x) - losBounds.x);
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losBounds.h = (int) (MAX(src->y, dest->y) - losBounds.y);
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candidates = getAllEntsWithin(losBounds.x, losBounds.y, losBounds.w, losBounds.h, NULL);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if (e == src || e == dest || !e->isSolid)
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{
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continue;
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}
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2018-02-03 12:32:03 +01:00
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eBounds.x = e->x;
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eBounds.y = e->y;
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eBounds.w = e->w;
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eBounds.h = e->h;
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if (lineRectIntersection(src->x, src->y, dest->x, dest->y, &eBounds))
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2018-01-21 17:50:14 +01:00
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{
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return 1;
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}
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}
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return 0;
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}
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2018-01-22 08:44:15 +01:00
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int enemyCanSeePlayer(Entity *e)
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{
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2018-01-28 09:30:53 +01:00
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return hasLineOfSight(e, (Entity*)world.bob);
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2018-01-24 23:15:24 +01:00
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}
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