2018-01-22 09:27:08 +01:00
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/*
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2019-06-02 17:13:34 +02:00
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Copyright (C) 2018-2019 Parallel Realities
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2018-01-22 09:27:08 +01:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "items.h"
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2018-01-28 09:30:53 +01:00
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static void throwItem(Item *i);
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2018-01-22 09:27:08 +01:00
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static int getRandomPlayerWeaponAt(int x, int y);
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2018-01-30 00:00:14 +01:00
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static Sprite *wpnIconSprite;
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static Sprite *cherrySprite[3];
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static Sprite *batterySprite;
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2018-01-22 09:27:08 +01:00
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void initItems(void)
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{
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2018-01-30 00:00:14 +01:00
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wpnIconSprite = getSprite("Weapon");
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batterySprite = getSprite("Battery");
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2018-01-22 09:27:08 +01:00
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2018-01-30 00:00:14 +01:00
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cherrySprite[0] = getSprite("Cherry");
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cherrySprite[1] = getSprite("DualCherry");
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cherrySprite[2] = getSprite("CherryBunch");
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2018-01-22 09:27:08 +01:00
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}
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2018-02-24 17:01:36 +01:00
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void addRandomWeapon(int x, int y)
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2018-01-22 09:27:08 +01:00
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{
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2018-02-06 08:29:39 +01:00
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Item *i;
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2018-01-22 09:27:08 +01:00
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int type;
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2018-02-06 08:29:39 +01:00
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i = initWeaponPickup();
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2019-06-02 17:13:34 +02:00
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2018-02-06 08:29:39 +01:00
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i->x = x;
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i->y = y;
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2019-06-02 17:13:34 +02:00
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2018-02-06 08:29:39 +01:00
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type = getRandomPlayerWeaponAt(i->x, i->y);
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2019-06-02 17:13:34 +02:00
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2018-02-06 08:29:39 +01:00
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i->weaponType = type;
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i->sprite[0] = i->sprite[1] = i->sprite[2] = wpnIconSprite;
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i->spriteFrame = type;
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i->spriteTime = -1;
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2018-01-22 09:27:08 +01:00
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2018-02-06 08:29:39 +01:00
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throwItem(i);
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2018-01-22 09:27:08 +01:00
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}
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static int getRandomPlayerWeaponAt(int x, int y)
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{
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int type;
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2019-06-02 17:13:34 +02:00
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2018-02-14 08:26:51 +01:00
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type = getRandomPlayerWeapon(world.missionType == MT_BOSS);
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2019-06-02 17:13:34 +02:00
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2018-01-22 09:27:08 +01:00
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if (world.map.data[(x / MAP_TILE_SIZE)][(y / MAP_TILE_SIZE)] == MAP_TILE_WATER)
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{
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type = WPN_PISTOL;
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}
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2018-03-03 17:05:17 +01:00
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else if (type == WPN_PISTOL && rand() % 100 < 65)
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2018-01-22 09:27:08 +01:00
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{
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2018-02-14 08:26:51 +01:00
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type = getRandomPlayerWeapon(world.missionType == MT_BOSS);
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2018-01-22 09:27:08 +01:00
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}
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2019-06-02 17:13:34 +02:00
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2018-01-22 09:27:08 +01:00
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return type;
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}
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2018-02-24 17:01:36 +01:00
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void dropRandomCherry(int x, int y)
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2018-01-22 09:41:15 +01:00
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{
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2018-01-28 09:30:53 +01:00
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Item *i;
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2018-01-30 00:00:14 +01:00
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int r;
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2018-01-22 09:41:15 +01:00
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2018-02-06 08:29:39 +01:00
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i = initCherry();
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2019-06-02 17:13:34 +02:00
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2018-01-22 09:41:15 +01:00
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r = rand() % 100;
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if (r < 1)
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{
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2018-04-01 18:41:45 +02:00
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STRNCPY(i->name, app.strings[ST_CHERRY_BUNCH], MAX_NAME_LENGTH);
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2018-01-28 09:30:53 +01:00
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i->value = 10;
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i->sprite[0] = i->sprite[1] = i->sprite[2] = cherrySprite[2];
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2018-01-22 09:41:15 +01:00
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}
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else if (r < 10)
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{
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2018-04-01 18:41:45 +02:00
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STRNCPY(i->name, app.strings[ST_CHERRY_PAIR], MAX_NAME_LENGTH);
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2018-01-28 09:30:53 +01:00
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i->value = 3;
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i->sprite[0] = i->sprite[1] = i->sprite[2] = cherrySprite[1];
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2018-01-22 09:41:15 +01:00
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}
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else
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{
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2018-04-01 18:41:45 +02:00
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STRNCPY(i->name, app.strings[ST_CHERRY_SMALL], MAX_NAME_LENGTH);
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2018-01-28 09:30:53 +01:00
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i->value = 1;
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i->sprite[0] = i->sprite[1] = i->sprite[2] = cherrySprite[0];
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2018-01-22 09:41:15 +01:00
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}
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2018-01-28 09:30:53 +01:00
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i->x = x;
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i->y = y;
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2018-02-06 08:29:39 +01:00
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i->spriteFrame = 0;
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2018-01-22 09:41:15 +01:00
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2018-01-28 09:30:53 +01:00
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throwItem(i);
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2018-01-22 09:41:15 +01:00
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}
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2018-02-24 17:01:36 +01:00
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static void dropBattery(int x, int y)
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2018-01-22 09:41:15 +01:00
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{
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2018-01-28 09:30:53 +01:00
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Item *i;
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2018-01-30 00:00:14 +01:00
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int r;
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2019-06-02 17:13:34 +02:00
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2018-02-06 08:29:39 +01:00
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i = initBattery();
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2018-01-22 09:41:15 +01:00
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r = rand() % 100;
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if (r < 1)
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{
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2018-04-01 18:41:45 +02:00
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STRNCPY(i->name, app.strings[ST_BATTERY_FULL], MAX_NAME_LENGTH);
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2018-02-08 23:25:23 +01:00
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i->power = 4;
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2018-01-22 09:41:15 +01:00
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}
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else if (r < 10)
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{
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2018-04-01 18:41:45 +02:00
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STRNCPY(i->name, app.strings[ST_BATTERY], MAX_NAME_LENGTH);
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2018-02-08 23:25:23 +01:00
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i->power = 3;
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2018-01-22 09:41:15 +01:00
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}
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else if (r < 25)
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{
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2018-04-01 18:41:45 +02:00
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STRNCPY(i->name, app.strings[ST_USED_BATTERY], MAX_NAME_LENGTH);
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2018-02-08 23:25:23 +01:00
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i->power = 2;
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2018-01-22 09:41:15 +01:00
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}
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else
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{
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2018-04-01 18:41:45 +02:00
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STRNCPY(i->name, app.strings[ST_WEAK_BATTERY], MAX_NAME_LENGTH);
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2018-02-08 23:25:23 +01:00
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i->power = 1;
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2018-01-22 09:41:15 +01:00
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}
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2018-01-28 09:30:53 +01:00
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i->sprite[0] = i->sprite[1] = i->sprite[2] = batterySprite;
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i->spriteTime = -1;
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2018-02-08 23:25:23 +01:00
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i->spriteFrame = i->power;
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2019-06-02 17:13:34 +02:00
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2018-01-28 09:30:53 +01:00
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i->x = x;
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i->y = y;
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2019-06-02 17:13:34 +02:00
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2018-02-06 08:29:39 +01:00
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i->animate();
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2018-01-22 09:41:15 +01:00
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2018-01-28 09:30:53 +01:00
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throwItem(i);
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2018-01-22 09:41:15 +01:00
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}
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2018-02-24 17:01:36 +01:00
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void addRandomItems(int x, int y)
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2018-01-22 09:41:15 +01:00
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{
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2018-03-16 23:25:45 +01:00
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int cherryChance, batteryChance;
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cherryChance = 100 - getPercent(world.bob->health, world.bob->healthMax);
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batteryChance = 100 - getPercent(world.bob->power, world.bob->powerMax);
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cherryChance = MIN(cherryChance, 50);
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batteryChance = MIN(batteryChance, 50);
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if (rand() % 100 < cherryChance)
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2018-01-22 09:41:15 +01:00
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{
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dropRandomCherry(x, y);
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}
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2018-03-16 23:25:45 +01:00
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if (rand() % 100 < batteryChance)
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2018-01-22 09:41:15 +01:00
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{
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dropBattery(x, y);
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}
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}
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2018-01-28 09:30:53 +01:00
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static void throwItem(Item *i)
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2018-01-22 09:27:08 +01:00
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{
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2018-01-28 09:30:53 +01:00
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i->dx = rrnd(-3, 3);
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i->dy = rrnd(-7, -5);
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2018-01-22 09:27:08 +01:00
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}
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