blobwarsAttrition/src/entities/structures/exit.c

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/*
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Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "exit.h"
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static void init(void);
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static void tick(void);
static void action(void);
static void touch(Entity *other);
static void getCollisionBounds(SDL_Rect *r);
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static void load(cJSON *root);
static void save(cJSON *root);
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Entity *initExit(void)
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{
Structure *s;
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s = createStructure();
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s->type = ET_EXIT;
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s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("Exit");
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s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;
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s->isStatic = 1;
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s->active = 0;
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s->spriteTime = -1;
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s->init = init;
s->tick = tick;
s->action = action;
s->touch = touch;
s->getCollisionBounds = getCollisionBounds;
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s->load = load;
s->save = save;
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return (Entity*)s;
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}
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static void init(void)
{
if (!self->active)
{
self->spriteFrame = 0;
}
else
{
self->spriteFrame = 1;
}
self->spriteTime = -1;
}
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static void tick(void)
{
Structure *s;
s = (Structure*)self;
if (!s->active)
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{
s->bobTouching = MAX(s->bobTouching - 1, 0);
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}
}
static void action(void)
{
Objective *o;
Structure *s;
s = (Structure*)self;
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if (!s->active)
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{
s->active = 1;
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
{
if (o->required && strcmp(o->targetName, "EXIT") != 0 && o->currentValue < o->targetValue)
{
s->active = 0;
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}
}
if (s->active)
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{
s->spriteFrame = 1;
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}
}
s->thinkTime = FPS;
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}
static void touch(Entity *other)
{
Structure *s;
s = (Structure*)self;
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if (other->type == ET_BOB && !world.isReturnVisit)
{
if (s->bobTouching == 0)
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{
if (s->active)
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{
updateObjective("EXIT");
world.missionCompleteTimer = (int) (FPS * 1.5);
world.bob->flags |= (EF_IMMUNE | EF_GONE);
world.state = WS_COMPLETE;
stopMusic();
}
else
{
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setGameplayMessage(MSG_GAMEPLAY, app.strings[ST_EXIT]);
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}
}
s->bobTouching = 2;
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}
}
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static void getCollisionBounds(SDL_Rect *r)
{
r->x = self->x + 64;
r->y = self->y;
r->w = 2;
r->h = self->h;
}
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static void load(cJSON *root)
{
Structure *s;
s = (Structure*)self;
s->active = cJSON_GetObjectItem(root, "active")->valueint;
}
static void save(cJSON *root)
{
Structure *s;
s = (Structure*)self;
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cJSON_AddStringToObject(root, "type", "Exit");
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cJSON_AddNumberToObject(root, "active", s->active);
}