blobwarsAttrition/src/world/hud.h

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern SDL_Rect *getCurrentFrame(Sprite *s);
extern Atlas *getImageFromAtlas(char *filename);
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extern int getPercent(float current, float total);
extern Texture *getTexture(const char *filename);
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const char *getWeaponName(int i);
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extern int getWrappedTextHeight(const char *text, int size);
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extern App app;
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extern Camera camera;
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extern Colors colors;
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extern Dev dev;
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extern World world;