Steve
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1093c16ed0
|
Atlas update.
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2019-06-02 16:13:34 +01:00 |
Steve
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28f84f5236
|
Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
Steve
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7f705a6641
|
Tidy.
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2018-03-21 08:44:30 +00:00 |
Steve
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c36c36dd60
|
Make Bob and enemies pop into white spheres when no blood option is selected.
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2018-03-21 07:43:54 +00:00 |
Steve
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0f768f593e
|
Don't show blood if blood is off.
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2018-03-16 22:26:42 +00:00 |
Steve
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2634a6fd97
|
Tidied all header.
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2018-03-01 07:52:50 +00:00 |
Steve
|
6b246971b3
|
Tidied headers.
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2018-02-27 22:35:31 +00:00 |
Steve
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af4ce38296
|
Added directional audio.
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2018-02-26 18:56:13 +00:00 |
Steve
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9c279da3a2
|
Ensure that sprite frames don't overrun array bounds.
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2018-02-24 15:59:26 +00:00 |
Steve
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ea323685c9
|
Stats updates. Start of trophy code.
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2018-02-13 21:36:42 +00:00 |
Steve
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ff74e19f12
|
Use createEvilBlob and createEyeDroid functions.
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2018-02-12 18:26:18 +00:00 |
Steve
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21e50e51e7
|
Use sprite pointers, rather than ints.
|
2018-01-29 23:00:14 +00:00 |
Steve
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d999c14776
|
Start of entity loading.
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2018-01-29 22:12:18 +00:00 |