Steve
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883d675073
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v0.2-01 screenshot.
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2018-02-06 08:17:10 +00:00 |
Steve
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2543d469ac
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Show info point messages.
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2018-02-06 08:16:30 +00:00 |
Steve
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fb5723d96e
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Don't uppercase messages.
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2018-02-06 07:45:28 +00:00 |
Steve
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d5d70a017f
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Effect bug fixes.
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2018-02-06 07:45:18 +00:00 |
Steve
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156a5dac8f
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isOnScreen -> isVisible.
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2018-02-06 07:32:08 +00:00 |
Steve
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e70966e35d
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Power up fixes.
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2018-02-06 07:29:39 +00:00 |
Steve
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89b4b05a11
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Added controls.c.
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2018-02-05 22:08:35 +00:00 |
Steve
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cc280f326f
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Code tidying.
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2018-02-05 22:08:14 +00:00 |
Steve
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0e57f9ce79
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Explosion effects.
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2018-02-05 22:07:04 +00:00 |
Steve
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683746b239
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Decoration updates.
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2018-02-05 22:06:53 +00:00 |
Steve
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8c9ee4f553
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Move controls into doPlayer()
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2018-02-05 22:06:29 +00:00 |
Steve
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9c6ada01dc
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Sort entities in draw order.
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2018-02-05 22:06:00 +00:00 |
Steve
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43ec9435f2
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Init effects.
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2018-02-05 08:39:02 +00:00 |
Steve
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9128fd84e9
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Test world type before loading entities.
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2018-02-05 08:38:39 +00:00 |
Steve
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c22c09e78f
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Restored enemy behaviour.
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2018-02-05 08:38:21 +00:00 |
Steve
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20404fd6eb
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Init debris and flesh chunks.
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2018-02-05 08:37:54 +00:00 |
Steve
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d10356c42c
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Added swapSelf() to handle current entity handling.
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2018-02-05 08:37:07 +00:00 |
Steve
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c3ca4a39e2
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Checks for training, boss, and outpost missions.
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2018-02-04 16:18:17 +00:00 |
Steve
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800f26055f
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Added particle effects.
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2018-02-04 16:14:14 +00:00 |
Steve
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113cc59ea6
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Show health, power, and oxygen on HUD.
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2018-02-04 15:37:19 +00:00 |
Steve
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1b5c2f2584
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v0.2
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2018-02-04 12:28:14 +00:00 |
Steve
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a84f261154
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Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree).
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2018-02-04 12:01:55 +00:00 |
Steve
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7e88125864
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Default function for changeEnvironment.
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2018-02-04 11:24:19 +00:00 |
Steve
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c4346550cf
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Only add to quadtree if alive.
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2018-02-04 11:00:42 +00:00 |
Steve
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78422382e2
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Added default die() function.
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2018-02-04 11:00:32 +00:00 |
Steve
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1fbf7971b8
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Moved bullets into entities/bullets.
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2018-02-04 11:00:14 +00:00 |
Steve
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7577482cc4
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Iniital spriteFrame must be -1.
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2018-02-04 09:56:53 +00:00 |
Steve
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ac48179541
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Use targetValue for objectives.
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2018-02-04 09:56:37 +00:00 |
Steve
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9841418d20
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Weapon fixes.
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2018-02-04 09:50:07 +00:00 |
Steve
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827a825c2d
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Jetpack / aqualung fix.
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2018-02-04 08:20:49 +00:00 |
Steve
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5bfea20534
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Pick up and store items.
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2018-02-04 08:11:42 +00:00 |
Steve
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5588abc063
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Show hud messages.
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2018-02-04 07:50:54 +00:00 |
Steve
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d3db893190
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Moved nothing() to MIA.
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2018-02-03 18:32:12 +00:00 |
Steve
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3d2000e818
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Always set entity size.
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2018-02-03 18:31:55 +00:00 |
Steve
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19f7afcf0e
|
PushBlock activation fix.
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2018-02-03 18:19:26 +00:00 |
Steve
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fc519c54b0
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Pushing code fix.
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2018-02-03 18:17:45 +00:00 |
Steve
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72de423bba
|
Preserve original string when activitating entites.
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2018-02-03 16:31:12 +00:00 |
Steve
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52b4336c00
|
Misc. debugging bits.
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2018-02-03 16:22:04 +00:00 |
Steve
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187b887698
|
Free data.
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2018-02-03 16:21:53 +00:00 |
Steve
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b878a61854
|
Allocate MIA and target char space.
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2018-02-03 16:21:37 +00:00 |
Steve
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d51e96c74a
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Fixed teleporter.
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2018-02-03 16:13:37 +00:00 |
Steve
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e97d38e278
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Activate entities correctly.
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2018-02-03 15:53:21 +00:00 |
Steve
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b8aa460221
|
Basic movement. Various bug fixes.
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2018-02-03 13:07:56 +00:00 |
Steve
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cd80ebacea
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Show target markers.
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2018-02-03 11:47:50 +00:00 |
Steve
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c77cea92a6
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Collision bug fixes.
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2018-02-03 11:32:03 +00:00 |
Steve
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0a131e25c0
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Implemented more entity handling code.
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2018-02-03 10:01:14 +00:00 |
Steve
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b3c8ca90d5
|
Start of entity management.
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2018-02-03 08:44:02 +00:00 |
Steve
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383c8c19a3
|
Various bug fixes.
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2018-02-02 23:01:51 +00:00 |
Steve
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3c7b3b5170
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Added world code.
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2018-02-02 19:10:12 +00:00 |
Steve
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bac35a3bab
|
Line box intersection code.
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2018-02-02 18:14:50 +00:00 |