Steve
|
5828a660d3
|
Flag MIA as rescued immediately.
|
2018-03-18 12:48:52 +00:00 |
Steve
|
1becdb42cc
|
Reset Teeka's exit mission flag.
|
2018-03-17 16:57:11 +00:00 |
Steve
|
74383264c2
|
Use saveDelay, to prevent premature saving while manually quitting levels.
|
2018-03-08 07:52:42 +00:00 |
Steve
|
1d033cf327
|
Don't allow Teeka's shots to hurt the player.
|
2018-03-06 08:24:45 +00:00 |
Steve
|
f720d9457c
|
Set MIA to foreground when teleporting.
|
2018-03-05 08:38:59 +00:00 |
Steve
|
1073276c6f
|
Fix for Bob taking slime / lava damage.
|
2018-03-04 09:48:33 +00:00 |
Steve
|
6ba888436b
|
Ensure Bob faces correct way at beginning of mission.
|
2018-03-03 16:04:18 +00:00 |
Steve
|
2634a6fd97
|
Tidied all header.
|
2018-03-01 07:52:50 +00:00 |
Steve
|
dd7188afc7
|
Store Bob's facing, to restore when resetting.
|
2018-03-01 07:41:04 +00:00 |
Steve
|
af4ce38296
|
Added directional audio.
|
2018-02-26 18:56:13 +00:00 |
Steve
|
501db4420b
|
Use entity id to play sounds.
|
2018-02-25 17:29:44 +00:00 |
Steve
|
443255baea
|
Debugging stuff.
|
2018-02-25 12:36:34 +00:00 |
Steve
|
9c279da3a2
|
Ensure that sprite frames don't overrun array bounds.
|
2018-02-24 15:59:26 +00:00 |
Steve
|
f1c3b3e680
|
Set Bob to gone when killed, to avoid crash.
|
2018-02-23 19:25:31 +00:00 |
Steve
|
28d3c70183
|
Checkpoint bug fix.
|
2018-02-19 19:14:32 +00:00 |
Steve
|
25cf4f2814
|
Removed resumingMission field.
|
2018-02-18 11:25:00 +00:00 |
Steve
|
e5976f04dd
|
More misc. updates.
|
2018-02-15 22:56:34 +00:00 |
Steve
|
5ecdab744d
|
Save Bob at most recently checkpoint position.
|
2018-02-15 21:39:46 +00:00 |
Steve
|
d71bee6b11
|
Use single variable to track mission type.
|
2018-02-14 07:26:51 +00:00 |
Steve
|
ea323685c9
|
Stats updates. Start of trophy code.
|
2018-02-13 21:36:42 +00:00 |
Steve
|
4f0a056a9a
|
Play sound when Teeka fires.
|
2018-02-11 14:10:15 +00:00 |
Steve
|
43ef8079fc
|
Save Bob's x,y as ints.
|
2018-02-11 11:08:21 +00:00 |
Steve
|
bab333d492
|
Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid.
|
2018-02-10 07:56:28 +00:00 |
Steve
|
28023ba18b
|
Correcly apply damage to Bob.
|
2018-02-08 22:24:19 +00:00 |
Steve
|
c287a1333e
|
Control updates.
|
2018-02-07 18:27:42 +00:00 |
Steve
|
fed96ef890
|
Misc. fixes.
|
2018-02-06 22:27:28 +00:00 |
Steve
|
5bfea20534
|
Pick up and store items.
|
2018-02-04 08:11:42 +00:00 |
Steve
|
d3db893190
|
Moved nothing() to MIA.
|
2018-02-03 18:32:12 +00:00 |
Steve
|
b8aa460221
|
Basic movement. Various bug fixes.
|
2018-02-03 13:07:56 +00:00 |
Steve
|
383c8c19a3
|
Various bug fixes.
|
2018-02-02 23:01:51 +00:00 |
Steve
|
3c7b3b5170
|
Added world code.
|
2018-02-02 19:10:12 +00:00 |
Steve
|
aba616b085
|
Bob init fixes.
|
2018-02-01 22:29:51 +00:00 |
Steve
|
2eab687dec
|
Tidied headers.
|
2018-02-01 21:52:23 +00:00 |
Steve
|
0df09f914a
|
Particles processing, Bob, and entity actions.
|
2018-02-01 21:51:43 +00:00 |
Steve
|
75b18c03f1
|
Added entity init() functions.
|
2018-02-01 07:50:37 +00:00 |
Steve
|
3fa7c7a525
|
Animate entities.
|
2018-01-31 22:54:14 +00:00 |
Steve
|
d11443158d
|
Use getCurrentSprite for entity sprites.
|
2018-01-31 22:28:00 +00:00 |
Steve
|
cab6d3b205
|
Render entities.
|
2018-01-31 21:50:49 +00:00 |
Steve
|
0705225253
|
Load and save for some entities.
|
2018-01-30 22:47:40 +00:00 |
Steve
|
917753aefe
|
Loading some entities.
|
2018-01-30 08:29:09 +00:00 |
Steve
|
21e50e51e7
|
Use sprite pointers, rather than ints.
|
2018-01-29 23:00:14 +00:00 |
Steve
|
d999c14776
|
Start of entity loading.
|
2018-01-29 22:12:18 +00:00 |
Steve
|
8bd0244a33
|
Added i18n stuff.
|
2018-01-28 16:33:37 +00:00 |
Steve
|
0bbff1cb85
|
Moved entites directory out of world.
|
2018-01-28 09:40:43 +00:00 |