Commit Graph

27 Commits

Author SHA1 Message Date
Steve 9c6ada01dc Sort entities in draw order. 2018-02-05 22:06:00 +00:00
Steve d10356c42c Added swapSelf() to handle current entity handling. 2018-02-05 08:37:07 +00:00
Steve a84f261154 Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree). 2018-02-04 12:01:55 +00:00
Steve 7e88125864 Default function for changeEnvironment. 2018-02-04 11:24:19 +00:00
Steve c4346550cf Only add to quadtree if alive. 2018-02-04 11:00:42 +00:00
Steve 3d2000e818 Always set entity size. 2018-02-03 18:31:55 +00:00
Steve fc519c54b0 Pushing code fix. 2018-02-03 18:17:45 +00:00
Steve 72de423bba Preserve original string when activitating entites. 2018-02-03 16:31:12 +00:00
Steve d51e96c74a Fixed teleporter. 2018-02-03 16:13:37 +00:00
Steve e97d38e278 Activate entities correctly. 2018-02-03 15:53:21 +00:00
Steve b8aa460221 Basic movement. Various bug fixes. 2018-02-03 13:07:56 +00:00
Steve cd80ebacea Show target markers. 2018-02-03 11:47:50 +00:00
Steve c77cea92a6 Collision bug fixes. 2018-02-03 11:32:03 +00:00
Steve 0a131e25c0 Implemented more entity handling code. 2018-02-03 10:01:14 +00:00
Steve b3c8ca90d5 Start of entity management. 2018-02-03 08:44:02 +00:00
Steve 383c8c19a3 Various bug fixes. 2018-02-02 23:01:51 +00:00
Steve 3c7b3b5170 Added world code. 2018-02-02 19:10:12 +00:00
Steve 0872a3b82b Animation and drawing updates. 2018-02-02 08:00:27 +00:00
Steve 0df09f914a Particles processing, Bob, and entity actions. 2018-02-01 21:51:43 +00:00
Steve d11443158d Use getCurrentSprite for entity sprites. 2018-01-31 22:28:00 +00:00
Steve cab6d3b205 Render entities. 2018-01-31 21:50:49 +00:00
Steve 7a2529d250 Teeka. 2018-01-25 08:11:45 +00:00
Steve 2959f9515d Unit. 2018-01-24 22:15:24 +00:00
Steve a29e81d131 Updated entities. 2018-01-24 19:04:36 +00:00
Steve bcb2bf1391 Weapons. 2018-01-22 21:47:04 +00:00
Steve 5b37609404 Explosions. 2018-01-22 07:44:15 +00:00
Steve 7380514a7e Triggers. 2018-01-21 12:19:07 +00:00