Steve
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73ace650e1
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i18n updates.
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2018-04-01 17:41:45 +01:00 |
Steve
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22cc851a2a
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Base chance of cherry / battery drop on the levels of player health and power.
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2018-03-16 22:25:45 +00:00 |
Steve
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698535344f
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Increase chance of battery being dropped.
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2018-03-13 08:24:53 +00:00 |
Steve
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b4f9692f75
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Make pistols appear a little less often.
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2018-03-03 16:05:17 +00:00 |
Steve
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1c149695e2
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Use ints instead of float.
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2018-02-24 16:01:36 +00:00 |
Steve
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d71bee6b11
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Use single variable to track mission type.
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2018-02-14 07:26:51 +00:00 |
Steve
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1ed138b766
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Use power instead of value for batteries.
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2018-02-08 22:25:23 +00:00 |
Steve
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e70966e35d
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Power up fixes.
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2018-02-06 07:29:39 +00:00 |
Steve
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21e50e51e7
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Use sprite pointers, rather than ints.
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2018-01-29 23:00:14 +00:00 |
Steve
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d999c14776
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Start of entity loading.
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2018-01-29 22:12:18 +00:00 |
Steve
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53c8c4984e
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Using anonymous structures to shrink size of Entity object.
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2018-01-28 08:30:53 +00:00 |
Steve
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1439995f79
|
Updated items.
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2018-01-22 08:41:15 +00:00 |
Steve
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fd57743511
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Start of items.
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2018-01-22 08:27:08 +00:00 |