Steve
|
f5bdb5e59a
|
Use malloc to create some sprintf string values (long paths).
|
2018-04-21 11:54:06 +01:00 |
Steve
|
ead0c5335a
|
Use MAX_PATH (4096) characters for save paths.
|
2018-04-21 10:10:58 +01:00 |
Steve
|
73ace650e1
|
i18n updates.
|
2018-04-01 17:41:45 +01:00 |
Steve
|
32949a192c
|
Start of multiple save support.
|
2018-03-18 09:42:34 +00:00 |
Steve
|
930ca048a9
|
Unlock all missions when game is complete, for free play. Remove all cells and hearts.
|
2018-03-16 08:29:13 +00:00 |
Steve
|
d71bee6b11
|
Use single variable to track mission type.
|
2018-02-14 07:26:51 +00:00 |
Steve
|
55dabbb018
|
Start of world saving.
|
2018-02-10 18:35:56 +00:00 |
Steve
|
1b7f2255b1
|
Don't load custom sprites.
|
2018-02-10 17:25:43 +00:00 |
Steve
|
0aa204ea71
|
At least 1 enemy type.
|
2018-02-10 07:57:31 +00:00 |
Steve
|
9f100106eb
|
Don't add enemies if noEnemies flag set.
|
2018-02-09 07:42:10 +00:00 |
Steve
|
9128fd84e9
|
Test world type before loading entities.
|
2018-02-05 08:38:39 +00:00 |
Steve
|
c3ca4a39e2
|
Checks for training, boss, and outpost missions.
|
2018-02-04 16:18:17 +00:00 |
Steve
|
ac48179541
|
Use targetValue for objectives.
|
2018-02-04 09:56:37 +00:00 |
Steve
|
187b887698
|
Free data.
|
2018-02-03 16:21:53 +00:00 |
Steve
|
383c8c19a3
|
Various bug fixes.
|
2018-02-02 23:01:51 +00:00 |
Steve
|
0df09f914a
|
Particles processing, Bob, and entity actions.
|
2018-02-01 21:51:43 +00:00 |
Steve
|
75b18c03f1
|
Added entity init() functions.
|
2018-02-01 07:50:37 +00:00 |
Steve
|
cab6d3b205
|
Render entities.
|
2018-01-31 21:50:49 +00:00 |
Steve
|
eeeee41ef1
|
Start of map rendering.
|
2018-01-31 08:08:41 +00:00 |
Steve
|
0705225253
|
Load and save for some entities.
|
2018-01-30 22:47:40 +00:00 |
Steve
|
d999c14776
|
Start of entity loading.
|
2018-01-29 22:12:18 +00:00 |
Steve
|
7f237e3c8f
|
Start of world loading.
|
2018-01-29 08:34:39 +00:00 |