Commit Graph

22 Commits

Author SHA1 Message Date
Steve f5bdb5e59a Use malloc to create some sprintf string values (long paths). 2018-04-21 11:54:06 +01:00
Steve ead0c5335a Use MAX_PATH (4096) characters for save paths. 2018-04-21 10:10:58 +01:00
Steve 73ace650e1 i18n updates. 2018-04-01 17:41:45 +01:00
Steve 32949a192c Start of multiple save support. 2018-03-18 09:42:34 +00:00
Steve 930ca048a9 Unlock all missions when game is complete, for free play. Remove all cells and hearts. 2018-03-16 08:29:13 +00:00
Steve d71bee6b11 Use single variable to track mission type. 2018-02-14 07:26:51 +00:00
Steve 55dabbb018 Start of world saving. 2018-02-10 18:35:56 +00:00
Steve 1b7f2255b1 Don't load custom sprites. 2018-02-10 17:25:43 +00:00
Steve 0aa204ea71 At least 1 enemy type. 2018-02-10 07:57:31 +00:00
Steve 9f100106eb Don't add enemies if noEnemies flag set. 2018-02-09 07:42:10 +00:00
Steve 9128fd84e9 Test world type before loading entities. 2018-02-05 08:38:39 +00:00
Steve c3ca4a39e2 Checks for training, boss, and outpost missions. 2018-02-04 16:18:17 +00:00
Steve ac48179541 Use targetValue for objectives. 2018-02-04 09:56:37 +00:00
Steve 187b887698 Free data. 2018-02-03 16:21:53 +00:00
Steve 383c8c19a3 Various bug fixes. 2018-02-02 23:01:51 +00:00
Steve 0df09f914a Particles processing, Bob, and entity actions. 2018-02-01 21:51:43 +00:00
Steve 75b18c03f1 Added entity init() functions. 2018-02-01 07:50:37 +00:00
Steve cab6d3b205 Render entities. 2018-01-31 21:50:49 +00:00
Steve eeeee41ef1 Start of map rendering. 2018-01-31 08:08:41 +00:00
Steve 0705225253 Load and save for some entities. 2018-01-30 22:47:40 +00:00
Steve d999c14776 Start of entity loading. 2018-01-29 22:12:18 +00:00
Steve 7f237e3c8f Start of world loading. 2018-01-29 08:34:39 +00:00