Commit Graph

25 Commits

Author SHA1 Message Date
Steve 1de2c09e00 Reduce tank turret height so that the laser doesn't hit it through the tracks. 2018-04-15 09:24:50 +01:00
Steve 302997cb31 Code clean up. 2018-03-30 19:23:57 +01:00
Steve 8a61323362 MIsc bug fixes. 2018-03-29 08:21:36 +01:00
Steve 28f84f5236 Tidied all headers. 2018-03-21 18:26:46 +00:00
Steve 2634a6fd97 Tidied all header. 2018-03-01 07:52:50 +00:00
Steve 6b246971b3 Tidied headers. 2018-02-27 22:35:31 +00:00
Steve 18fa11d278 Start of extra blood / explosions. 2018-02-27 21:55:15 +00:00
Steve af4ce38296 Added directional audio. 2018-02-26 18:56:13 +00:00
Steve bf9ab57e2f Use specific collision bounds for certain objects. 2018-02-26 07:38:20 +00:00
Steve 501db4420b Use entity id to play sounds. 2018-02-25 17:29:44 +00:00
Steve 443255baea Debugging stuff. 2018-02-25 12:36:34 +00:00
Steve 537f3c42ff Extern fixes. 2018-02-25 07:55:17 +00:00
Steve ada4768efd Implemented Tank Commander boss. 2018-02-25 07:55:06 +00:00
Steve 15d6ca5678 Added EyeDroid Commander boss battle. 2018-02-24 16:53:03 +00:00
Steve 0d08f6096f Boss updates. 2018-02-24 15:58:14 +00:00
Steve 72efd1048b Trophy updates. 2018-02-19 19:13:29 +00:00
Steve ea323685c9 Stats updates. Start of trophy code. 2018-02-13 21:36:42 +00:00
Steve cc280f326f Code tidying. 2018-02-05 22:08:14 +00:00
Steve c77cea92a6 Collision bug fixes. 2018-02-03 11:32:03 +00:00
Steve 383c8c19a3 Various bug fixes. 2018-02-02 23:01:51 +00:00
Steve 0df09f914a Particles processing, Bob, and entity actions. 2018-02-01 21:51:43 +00:00
Steve 3fa7c7a525 Animate entities. 2018-01-31 22:54:14 +00:00
Steve d11443158d Use getCurrentSprite for entity sprites. 2018-01-31 22:28:00 +00:00
Steve 21e50e51e7 Use sprite pointers, rather than ints. 2018-01-29 23:00:14 +00:00
Steve 0bbff1cb85 Moved entites directory out of world. 2018-01-28 09:40:43 +00:00