Steve
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1093c16ed0
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Atlas update.
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2019-06-02 16:13:34 +01:00 |
Steve
|
86be9a25b9
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Start of resolution updates.
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2018-12-22 21:53:19 +00:00 |
Steve
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d4f310119f
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Centre bullets more inside shooter.
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2018-04-24 19:04:08 +01:00 |
Steve
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55b163873d
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Bob's laser should ignore Teeka.
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2018-03-31 19:04:34 +01:00 |
Steve
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28f84f5236
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
Steve
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4e7bbf7190
|
Use rising parameter for flames.
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2018-03-21 08:20:34 +00:00 |
Steve
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e577d7e16f
|
Don't allow Bob and Teeka to shoot one another.
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2018-03-07 21:37:54 +00:00 |
Steve
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1d033cf327
|
Don't allow Teeka's shots to hurt the player.
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2018-03-06 08:24:45 +00:00 |
Steve
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0c2f069fef
|
Only count laser hits once.
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2018-03-03 07:41:05 +00:00 |
Steve
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2634a6fd97
|
Tidied all header.
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2018-03-01 07:52:50 +00:00 |
Steve
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6b246971b3
|
Tidied headers.
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2018-02-27 22:35:31 +00:00 |
Steve
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af4ce38296
|
Added directional audio.
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2018-02-26 18:56:13 +00:00 |
Steve
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501db4420b
|
Use entity id to play sounds.
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2018-02-25 17:29:44 +00:00 |
Steve
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1b8e5ef641
|
Make cannon more aggressive. Align missile flame trail.
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2018-02-23 07:49:59 +00:00 |
Steve
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bfef8560cc
|
Only count bullet hit that strike enemies, bosses, or destructables.
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2018-02-16 07:21:59 +00:00 |
Steve
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ea323685c9
|
Stats updates. Start of trophy code.
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2018-02-13 21:36:42 +00:00 |
Steve
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db64944700
|
Typo fix.
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2018-02-10 17:25:11 +00:00 |
Steve
|
d10356c42c
|
Added swapSelf() to handle current entity handling.
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2018-02-05 08:37:07 +00:00 |
Steve
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1fbf7971b8
|
Moved bullets into entities/bullets.
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2018-02-04 11:00:14 +00:00 |