breakhack/src/camera.c

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "camera.h"
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#include "map.h"
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Position camera_to_camera_position(Camera *cam, Position *pos)
{
return (Position) {
pos->x - cam->pos.x,
pos->y - cam->pos.y
};
}
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void camera_follow_position(Camera *cam, Position *pos)
{
int room_width, room_height;
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room_width = MAP_ROOM_WIDTH * TILE_DIMENSION;
room_height = MAP_ROOM_HEIGHT * TILE_DIMENSION;
if (pos->x <= 0)
cam->pos.x = 0;
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else if (pos->x >= room_width * MAP_H_ROOM_COUNT)
cam->pos.x = room_width * (MAP_H_ROOM_COUNT - 1);
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else
cam->pos.x = pos->x - (pos->x % room_width);
if (pos->y <= 0)
cam->pos.y = 0;
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else if (pos->y >= room_height * MAP_V_ROOM_COUNT)
cam->pos.y = room_height * (MAP_V_ROOM_COUNT - 1);
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else
cam->pos.y = pos->y - (pos->y % room_height);
}