A casual coffee-break roguelike
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George Sokianos 5dd814e452 Prepare first release 3 months ago
.github Create FUNDING.yml 3 years ago
assets Fixes working explosions and artifacts 4 years ago
bh_random Patches all CMakeLists.txt to new CMake version 2 years ago
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data Don't add walls to crumbling rooms before lvl 4 4 years ago
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src Some more fixes and minor changes 7 months ago
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test Fixes a bunch of msvc warnings 5 years ago
.appveyor.yml Adds weekly challenge seed play and leaderboard saving 4 years ago
.clang_complete Removed bad options in .clang_complete 5 years ago
.gitignore Added makefile for OS4 and some fixes to make texts show right 7 months ago
.travis.yml Fixing the build 5 years ago
.vimrc Adds mediocre crack protection 4 years ago
CMakeLists.txt Patches all CMakeLists.txt to new CMake version 2 years ago
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 5 years ago
CREDITS.md Re-aligned the credits file 5 years ago
LICENSE.txt New license. MIT -> GPLv3.0 5 years ago
LINUX_BUILD_INSTRUCTIONS.md Improved build instruction structure 4 years ago
MSVC_BUILD_INSTRUCTIONS.md React to PR feedback 4 years ago
Makefile Fixes a bunch of lint errors 7 months ago
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README.md

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Something in the ways of a roguelike

A simple roguelike written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-20 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.

Download

This game is available in the steam store (release Okt 2018). If you enjoy the game and want a properly installed, signed copy of the game with achievements and global highscores you are most welcome to purchase it there. If you feel like getting a free copy you can download and compile from here.

Issues

I'd prefer if issues could be handled here on github. Either check the list if your particular problem is reported otherwise create a new issue. Support questions can be submitted as issues as well, I haven't figured out how I want to work with support yet since I haven't received any questions.

License

BreakHack is released under two different licenses.

Compile

Contribute

Have an idea and able to implement it? Fork and send me a pull request and I'll check it out. If I like it I will add it. If it's a big thing I'll add your name to the credits list (once I add it in game).

If you do contribute something you should be aware that if your PR is merged into the master code-base your code will eventually make it out with the Steam version of the game. I don't make any revenue from those sales so don't expect any other compensation than a "I have code on Steam" feeling. Which is quite nice and also why I decided to release on Steam.