breakhack/src/map.c

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2017-12-01 16:03:19 +01:00
#include "map.h"
#include "util.h"
static
Sprite* create_default_tile(SDL_Renderer *renderer)
{
Sprite *s = sprite_create();
sprite_load_texture(s, "assets/Objects/Floor.png", renderer);
s->texture->clip = (SDL_Rect) { 16, 54, 16, 16 };
s->texture->dim = (Dimension) { 64, 64 };
return s;
}
static
Room* create_room()
{
int i, j;
Room *room;
room = ec_malloc(sizeof(Room));
for (i=0; i < MAP_ROOM_HEIGHT; ++i) {
for (j=0; j < MAP_ROOM_WIDTH; ++j) {
room->tiles[i][j] = NULL;
}
}
return room;
}
Map* map_create(SDL_Renderer *renderer)
{
int i, j;
Map *map = ec_malloc(sizeof(Map));
map->currentRoom = (Position) { 0, 0 };
map->level = 1;
map->defaultTile = create_default_tile(renderer);
for (i=0; i < MAP_V_ROOM_COUNT; ++i) {
for (j=0; j < MAP_H_ROOM_COUNT; ++j) {
map->rooms[i][j] = create_room();
}
}
return map;
}
void map_render(Map *map, Camera *cam)
{
int i, j;
Room *room;
Position roomPos = { map->currentRoom.x, map->currentRoom.y };
Position roomCords = {
roomPos.x * MAP_ROOM_WIDTH * 64,
roomPos.y * MAP_ROOM_HEIGHT * 64
};
Sprite *dTile = map->defaultTile;
room = map->rooms[roomPos.x][roomPos.y];
for (i=0; i < MAP_ROOM_HEIGHT; ++i) {
for (j=0; j < MAP_ROOM_WIDTH; ++j) {
if (room->tiles[i][j] == NULL) {
dTile->pos.x = roomCords.x + (64*j);
dTile->pos.y = roomCords.y + (64*i);
sprite_render(dTile, cam);
}
}
}
}
static
void map_room_destroy(Room *room)
{
int i, j;
for (i=0; i < MAP_ROOM_HEIGHT; ++i) {
for (j=0; j < MAP_ROOM_WIDTH; ++j) {
if (room->tiles[i][j]) {
sprite_destroy(room->tiles[i][j]);
}
}
}
free(room);
}
void map_destroy(Map *map)
{
int i, j;
for (i=0; i < MAP_V_ROOM_COUNT; ++i) {
for (j=0; j < MAP_H_ROOM_COUNT; ++j) {
map_room_destroy(map->rooms[i][j]);
}
}
free(map);
}