60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sprite_util.h"
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#include "util.h"
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static struct {
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SDL_Renderer *renderer;
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} utilData;
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void
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sprite_util_init(SDL_Renderer *renderer)
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{
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utilData.renderer = renderer;
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}
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Sprite *
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sprite_util_create_text_sprite(const char *fontPath,
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int size,
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SDL_Color fg,
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SDL_Color outline,
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const char *fmt,
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...)
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{
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va_list args;
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Sprite *sprite = sprite_create();
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sprite_load_text_texture(sprite, fontPath, 0, size, 1);
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char priceLabel[10];
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va_start(args, fmt);
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m_vsprintf(priceLabel, 10, fmt, args);
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va_end(args);
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texture_load_from_text(sprite->textures[0],
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priceLabel,
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fg,
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outline,
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utilData.renderer);
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sprite->dim = sprite->textures[0]->dim;
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return sprite;
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}
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