52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <SDL.h>
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#include <stdbool.h>
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#include "camera.h"
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#include "player.h"
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#include "sprite.h"
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#include "player.h"
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typedef struct Object {
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Sprite *sprite;
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bool blocking;
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Uint32 damage;
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Sint32 timeout;
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bool dead;
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} Object;
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Object *
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object_create(void);
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Object *
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object_create_fire(void);
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void
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object_render(Object*, Camera*);
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void
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object_damage(Object*, Player*);
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void
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object_step(Object*);
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void
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object_destroy(Object*);
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