breakhack/src/sprite.h

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#ifndef SPRITE_H_
#define SPRITE_H_
#include <stdbool.h>
#include "texture.h"
#include "position.h"
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#include "camera.h"
#include "roommatrix.h"
#include "timer.h"
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typedef struct Sprite_t {
Texture* textures[2];
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SDL_Rect clip;
bool destroyTextures;
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Position pos;
Timer *renderTimer;
unsigned int texture_index;
bool fixed;
bool hidden;
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} Sprite;
Sprite* sprite_create(void);
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void sprite_load_texture(Sprite *, char *path, int index, SDL_Renderer *);
void sprite_load_text_texture(Sprite *, char *path, int index, int size);
void sprite_set_texture(Sprite *, Texture *, int index);
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void sprite_render(Sprite*, Camera*);
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void sprite_destroy(Sprite *);
#endif // SPRITE_H_