breakhack/src/monster.h

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#ifndef MONSTER_H_
#define MONSTER_H_
#include <SDL2/SDL.h>
#include "sprite.h"
#include "stats.h"
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#include "actiontext.h"
typedef enum { PASSIVE, AGRESSIVE, SCARED } StateType;
typedef struct {
StateType current;
StateType normal;
StateType challenge;
} State;
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typedef struct Monster_t {
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char *label;
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char *lclabel;
Sprite *sprite;
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ActionText *hitText;
ActionText *missText;
Stats stats;
State state;
} Monster;
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Monster* monster_create(SDL_Renderer*);
void monster_update_pos(Monster*, Position);
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void monster_move(Monster*, RoomMatrix*);
void monster_render(Monster*, Camera*);
void monster_hit(Monster*, unsigned int dmg);
void monster_drop_loot(Monster*, Map*);
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void monster_destroy(Monster*);
#endif // MONSTER_H_