breakhack/src/actiontext.c

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#include "actiontext.h"
#include "util.h"
ActionText*
actiontext_create()
{
ActionText *t = ec_malloc(sizeof(ActionText));
t->pos = (Position) { 0, 0 };
t->texture = texture_create();
t->timer = timer_create();
t->active = false;
t->color = (SDL_Color) { 255, 255, 255 };
return t;
}
void
actiontext_load_font(ActionText *t, const char *path, unsigned int size)
{
texture_load_font(t->texture, path, size);
}
void
actiontext_set_text(ActionText *t, const char *text, SDL_Renderer *renderer)
{
texture_load_from_text(t->texture, text, t->color, renderer);
}
void
actiontext_render(ActionText *t, Camera *cam)
{
if (!t->active)
return;
if (t->active && !timer_started(t->timer))
timer_start(t->timer);
Position cameraPos = camera_to_camera_position(cam, &t->pos);
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if (timer_get_ticks(t->timer) < 300) {
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texture_render(t->texture, &cameraPos, cam);
} else {
timer_stop(t->timer);
t->active = false;
}
}
void
actiontext_destroy(ActionText *t)
{
texture_destroy(t->texture);
timer_destroy(t->timer);
free(t);
}