76 lines
1.6 KiB
C
76 lines
1.6 KiB
C
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _ANIMATION_H
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#define _ANIMATION_H
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#include <SDL.h>
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#include <stdbool.h>
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typedef struct Timer Timer;
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typedef struct Camera Camera;
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typedef struct Sprite Sprite;
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typedef struct AnimationClip
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{
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unsigned int x;
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unsigned int y;
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unsigned int w;
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unsigned int h;
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unsigned int renderTime;
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} AnimationClip;
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typedef struct Animation
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{
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Sprite *sprite;
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Timer *clipTimer;
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unsigned int currentClip;
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bool loop;
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unsigned int clipCount;
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bool running;
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AnimationClip clips[];
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} Animation;
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Animation*
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animation_create(unsigned int clipCount);
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void
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animation_load_texture(Animation *, const char *path, SDL_Renderer*);
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void
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animation_set_frames(Animation*, AnimationClip clips[]);
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void
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animation_run(Animation*);
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void
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animation_update(Animation*);
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void
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animation_render(Animation*, Camera*);
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void
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animation_stop(Animation*);
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void
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animation_destroy(Animation*);
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#endif // _ANIMATION_H
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