42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include "map_room_modifiers.h"
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#include "player.h"
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#include "roommatrix.h"
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#include "position.h"
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void
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map_room_modifier_player_effect(Player *player,
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RoomMatrix *matrix,
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Vector2d *direction,
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void (*move_cb)(Player*, RoomMatrix*, Vector2d))
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{
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Position matrixPos = position_to_matrix_coords(&player->sprite->pos);
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if (matrix->modifier->type == RMOD_TYPE_WINDY
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&& !vector2d_equals(*direction, VECTOR2D_NODIR)
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&& matrixPos.x > 0 && matrixPos.x < MAP_ROOM_WIDTH-1
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&& matrixPos.y > 0 && matrixPos.y < MAP_ROOM_HEIGHT-1)
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{
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if (!vector2d_is_opposite(*direction, matrix->modifier->data.wind.direction)) {
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move_cb(player, matrix, matrix->modifier->data.wind.direction);
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}
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}
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}
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