breakhack/src/tooltip.c

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "tooltip.h"
#include "gui_util.h"
#include "defines.h"
#include "gui.h"
Sprite *
tooltip_create(char **content, Camera *cam)
{
int rowCount = 0;
char **contentIndex = content;
while (*contentIndex) {
rowCount++;
contentIndex++;
}
Sprite *sprite = gui_util_create_tooltip_frame_sprite(BOTTOM_GUI_WIDTH/16 - 6,
(Uint32) ((rowCount * 10 + 48)/16),
cam);
sprite->pos.x = 48;
sprite->pos.y = 96;
Texture *texture = sprite->textures[0];
Texture *text = texture_create();
texture_load_font(text, "GUI/SDS_8x8.ttf", LOG_FONT_SIZE, 0);
SDL_SetRenderTarget(cam->renderer, texture->texture);
SDL_Rect renderBox = { 16, 16, 0, 0 };
while (*content) {
if (strlen(*content) > 0) {
texture_load_from_text(text,
*content,
C_WHITE,
C_WHITE,
cam->renderer);
renderBox.w = text->dim.width;
renderBox.h = text->dim.height;
texture_render(text, &renderBox, cam);
}
renderBox.y += 10;
content++;
}
SDL_SetRenderTarget(cam->renderer, NULL);
texture_destroy(text);
return sprite;
}