breakhack/test/test_input.c

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdlib.h>
#include <setjmp.h>
#include <cmocka.h>
#include "../src/input.h"
static void
test_event_parse(void **state)
{
(void) state;
Input input;
input_init(&input);
SDL_KeyboardEvent event;
event.type = SDL_KEYDOWN;
event.keysym = (SDL_Keysym) { SDL_SCANCODE_W, SDLK_w, KMOD_NONE, 0 };
input_handle_event(&input, (SDL_Event*) &event);
event.keysym = (SDL_Keysym) { SDL_SCANCODE_0, SDLK_0, KMOD_NONE, 0 };
input_handle_event(&input, (SDL_Event*) &event);
assert_true(input_key_is_pressed(&input, KEY_UP));
assert_true(input_key_is_pressed(&input, KEY_NUM0));
event.type = SDL_KEYUP;
event.keysym = (SDL_Keysym) { SDL_SCANCODE_0, SDLK_0, KMOD_NONE, 0 };
input_handle_event(&input, (SDL_Event*) &event);
assert_true(input_key_is_pressed(&input, KEY_UP));
assert_true(!input_key_is_pressed(&input, KEY_NUM0));
input_reset(&input);
assert_true(input_key_is_released(&input, KEY_UP));
assert_true(!input_key_is_released(&input, KEY_NUM0));
}
static void
test_keypress(void **state)
{
(void) state;
Input input;
input_init(&input);
input.lastKeyState = 0;
input.keyState = KEY_UP;
assert_true(input_key_is_pressed(&input, KEY_UP));
}
static void
test_keyrelease(void **state)
{
(void) state;
Input input;
input_init(&input);
input.lastKeyState = KEY_UP;
input.keyState = 0;
assert_true(input_key_is_released(&input, KEY_UP));
}
static void
test_keydown(void **state)
{
(void) state;
Input input;
input_init(&input);
input.keyState = KEY_UP;
assert_true(input_key_is_down(&input, KEY_UP));
}
static void
test_mousebuttons(void **state)
{
(void) state;
Input input;
input_init(&input);
SDL_MouseButtonEvent event;
event.type = SDL_MOUSEBUTTONDOWN;
event.button = SDL_BUTTON_LEFT;
input_handle_event(&input, (SDL_Event*) &event);
assert_true(input_mousebutton_is_pressed(&input, MBUTTON_LEFT));
input_reset(&input);
event.button = SDL_BUTTON_RIGHT;
input_handle_event(&input, (SDL_Event*) &event);
assert_true(!input_mousebutton_is_pressed(&input, MBUTTON_LEFT));
assert_true(input_mousebutton_is_pressed(&input, MBUTTON_RIGHT));
}
static void
test_mouse_moved(void **state)
{
(void) state;
Input input;
input_init(&input);
input.mouseX = 30;
input.mouseY = 30;
input.lastMouseX = 30;
input.lastMouseY = 30;
assert_true(!input_mouse_moved(&input));
input.lastMouseX += 30;
input.lastMouseY += 30;
assert_true(input_mouse_moved(&input));
}
int main(int argc, char *argv[])
{
(void) argc;
(void) argv;
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_keypress),
cmocka_unit_test(test_keyrelease),
cmocka_unit_test(test_keydown),
cmocka_unit_test(test_event_parse),
cmocka_unit_test(test_mousebuttons),
cmocka_unit_test(test_mouse_moved),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}