breakhack/src/input.h

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_H_
#define INPUT_H_
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#include <SDL.h>
#include <stdbool.h>
#define KEY_LEFT 1
#define KEY_RIGHT 2
#define KEY_UP 4
#define KEY_DOWN 8
#define KEY_NUM0 16
#define KEY_NUM1 32
#define KEY_NUM2 64
#define KEY_NUM3 128
#define KEY_NUM4 256
#define KEY_NUM5 512
#define KEY_NUM6 1024
#define KEY_NUM7 2048
#define KEY_NUM8 4096
#define KEY_NUM9 8192
#define KEY_ESC 16384
#define KEY_ENTER 32768
#define KEY_CTRL_M 0x1
#define KEY_CTRL_S 0x2
#define KEY_CTRL_D 0x4
#define KEY_SHIFT_NUM1 0x8
#define KEY_SHIFT_NUM2 0x10
#define KEY_SHIFT_NUM3 0x20
#define KEY_SHIFT_NUM4 0x40
#define KEY_SHIFT_NUM5 0x80
#define KEY_CTRL_F 0x100
#define MBUTTON_LEFT 1
#define MBUTTON_MIDDLE 2
#define MBUTTON_RIGHT 4
typedef struct Input {
Uint64 keyState;
Uint64 lastKeyState;
Uint32 mouseButtonState;
Uint32 lastMouseButtonState;
Uint32 modKeyState;
Uint32 lastModKeyState;
Uint32 lastMouseX;
Uint32 lastMouseY;
Uint32 mouseX;
Uint32 mouseY;
} Input;
void
input_init(Input *);
void
input_reset(Input *);
void
input_handle_event(Input *, SDL_Event*);
bool
input_key_is_pressed(Input *, Uint64 key);
bool
input_key_is_released(Input *, Uint64 key);
bool
input_key_is_down(Input *, Uint64 key);
bool
input_modkey_is_pressed(Input *, Uint32 key);
bool
input_mousebutton_is_pressed(Input *, Uint8 button);
bool
input_mouse_moved(Input*);
#endif // INPUT_H_