2017-12-02 23:32:40 +01:00
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#include <stdio.h>
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2017-12-05 08:13:28 +01:00
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#include <stdbool.h>
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2017-12-02 23:32:40 +01:00
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#include "map_lua.h"
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#include "util.h"
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static
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lua_State* load_lua_state()
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{
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lua_State *L = luaL_newstate();
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luaL_openlibs(L);
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return L;
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}
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static
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int l_create_map(lua_State *L)
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{
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Map *map = map_create();
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lua_pushlightuserdata(L, map);
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return 1;
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}
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static
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Map* luaL_checkmap(lua_State *L, int index)
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{
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Map *map;
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if (!lua_islightuserdata(L, index))
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fatal("in luaL_checkmap(), pointer lost in lua script");
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map = lua_touserdata(L, index);
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if (map == NULL)
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fatal("in luaL_checkmap(), bad map pointer");
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return map;
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}
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static
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SDL_Renderer* luaL_checksdlrenderer(lua_State *L)
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{
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SDL_Renderer *renderer;
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lua_getglobal(L, "_sdl_renderer");
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if (!lua_islightuserdata(L, -1))
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fatal("in luaL_checksdlrenderer(), pointer lost in lua script");
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renderer = lua_touserdata(L, -1);
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if (renderer == NULL)
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fatal("in luaL_checksdlrenderer(), bad SDL_Renderer pointer");
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return renderer;
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}
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2017-12-05 08:13:28 +01:00
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static
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int l_map_set_current_room(lua_State *L)
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{
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Map *map;
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unsigned int room_x, room_y;
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map = luaL_checkmap(L, 1);
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room_x = luaL_checkinteger(L, 2);
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room_y = luaL_checkinteger(L, 3);
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2017-12-06 11:44:17 +01:00
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map->currentRoom = (Position) { room_x, room_y };
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2017-12-05 08:13:28 +01:00
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return 0;
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}
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2017-12-02 23:32:40 +01:00
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static
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int l_add_texture(lua_State *L)
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{
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Map *map;
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const char *path;
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int index;
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map = luaL_checkmap(L, 1);
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path = luaL_checkstring(L, 2);
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SDL_Renderer *renderer = luaL_checksdlrenderer(L);
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index = map_add_texture(map, path, renderer);
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lua_pushinteger(L, index);
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return 1;
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}
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static
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int l_add_tile(lua_State *L)
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{
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Map *map;
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2017-12-05 08:13:28 +01:00
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int tile_x, tile_y;
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2017-12-02 23:32:40 +01:00
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int texture_index, tile_clip_x, tile_clip_y;
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2017-12-05 08:13:28 +01:00
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bool collider;
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2017-12-02 23:32:40 +01:00
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map = luaL_checkmap(L, 1);
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2017-12-05 08:13:28 +01:00
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tile_x = luaL_checkinteger(L, 2);
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tile_y = luaL_checkinteger(L, 3);
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texture_index = luaL_checkinteger(L, 4);
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tile_clip_x = luaL_checkinteger(L, 5);
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tile_clip_y = luaL_checkinteger(L, 6);
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collider = lua_toboolean(L, 7);
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2017-12-02 23:32:40 +01:00
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Position tilePos = (Position) { tile_x, tile_y };
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SDL_Rect clip = (SDL_Rect) { tile_clip_x, tile_clip_y, 16, 16 };
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MapTile *tile = malloc(sizeof(MapTile));
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2017-12-05 08:13:28 +01:00
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*tile = (MapTile) { texture_index, clip, collider };
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2017-12-02 23:32:40 +01:00
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2017-12-05 08:13:28 +01:00
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map_add_tile(map, &tilePos, tile);
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2017-12-02 23:32:40 +01:00
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return 0;
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}
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Map* map_lua_generator_run(SDL_Renderer *renderer)
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{
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int status, result;
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char file[] = "data/mapgen.lua";
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printf("[**] Running lua script: %s\n", file);
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lua_State *L = load_lua_state();
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status = luaL_loadfile(L, file);
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if (status) {
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fprintf(stderr, "[!!] Couldn't load file: %s\n", lua_tostring(L, -1));
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exit(-1);
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}
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// Present stuff to lua
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lua_pushlightuserdata(L, renderer);
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lua_setglobal(L, "_sdl_renderer");
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lua_pushcfunction(L, l_create_map);
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lua_setglobal(L, "create_map");
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lua_pushcfunction(L, l_add_tile);
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lua_setglobal(L, "add_tile");
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lua_pushcfunction(L, l_add_texture);
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lua_setglobal(L, "add_texture");
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2017-12-05 08:13:28 +01:00
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lua_pushcfunction(L, l_map_set_current_room);
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lua_setglobal(L, "set_current_room");
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2017-12-02 23:32:40 +01:00
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result = lua_pcall(L, 0, LUA_MULTRET, 0);
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if (result) {
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fprintf(stderr, "[!!] Failed to run script: %s\n", lua_tostring(L, -1));
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exit(-1);
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}
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lua_getglobal(L, "map");
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Map *map = lua_touserdata(L, 1);
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lua_close(L);
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printf("[**] Done\n");
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return map;
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}
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