2018-02-16 18:11:26 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2018-02-02 17:05:41 +01:00
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#include <stdbool.h>
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2018-01-31 21:03:25 +01:00
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#include <stdlib.h>
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2018-01-31 09:15:33 +01:00
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#include "pointer.h"
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#include "util.h"
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2018-02-03 23:39:49 +01:00
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#include "particle_engine.h"
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2018-01-31 09:15:33 +01:00
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Pointer *
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pointer_create(SDL_Renderer *renderer)
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{
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SDL_ShowCursor(SDL_DISABLE);
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Pointer *p = ec_malloc(sizeof(Pointer));
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p->sprite = sprite_create();
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2018-02-22 12:36:24 +01:00
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sprite_load_texture(p->sprite, "Items/MedWep.png", 0, renderer);
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2018-01-31 09:15:33 +01:00
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p->sprite->fixed = true;
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p->sprite->clip = (SDL_Rect) { 0, 0, 16, 16 };
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2018-02-23 23:53:52 +01:00
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p->sprite->dim = GAME_DIMENSION;
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2018-01-31 09:15:33 +01:00
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return p;
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}
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void
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2018-05-20 00:02:39 +02:00
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pointer_handle_input(Pointer *p, Input *input)
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2018-01-31 09:15:33 +01:00
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{
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2018-05-20 00:02:39 +02:00
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// Compensate for a small offset in the sprite
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p->sprite->pos.x = input->mouseX - 6;
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p->sprite->pos.y = input->mouseY - 6;
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2018-01-31 09:15:33 +01:00
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}
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2018-02-02 17:05:41 +01:00
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void
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pointer_toggle_clickable_pointer(Pointer *p, bool clickable)
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{
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if (clickable)
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p->sprite->clip.x = 32;
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else
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p->sprite->clip.x = 0;
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}
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2018-01-31 09:15:33 +01:00
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void
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pointer_render(Pointer *p, Camera *cam)
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{
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sprite_render(p->sprite, cam);
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}
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void
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pointer_destroy(Pointer *p)
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{
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SDL_ShowCursor(SDL_ENABLE);
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sprite_destroy(p->sprite);
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free(p);
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}
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