2018-08-13 13:11:32 +02:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "object.h"
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#include "util.h"
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#include "mixer.h"
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#include "random.h"
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#include "texturecache.h"
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Object *
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object_create(void)
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{
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Object *o = ec_malloc(sizeof(Object));
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o->sprite = sprite_create();
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o->blocking = false;
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o->damage = 0;
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o->timeout = -1;
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o->dead = false;
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return o;
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}
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Object *
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object_create_fire()
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{
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Object *o = object_create();
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Texture *t0 = texturecache_add("Objects/Effect0.png");
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Texture *t1 = texturecache_add("Objects/Effect1.png");
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sprite_set_texture(o->sprite, t0, 0);
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sprite_set_texture(o->sprite, t1, 1);
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o->sprite->dim = GAME_DIMENSION;
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o->sprite->clip = CLIP16(16, 21*16);
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o->damage = 3;
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o->timeout = 5;
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return o;
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}
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2018-08-22 13:13:54 +02:00
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Object *
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object_create_green_gas()
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{
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Object *o = object_create();
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Texture *t0 = texturecache_add("Objects/Effect0.png");
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Texture *t1 = texturecache_add("Objects/Effect1.png");
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sprite_set_texture(o->sprite, t0, 0);
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sprite_set_texture(o->sprite, t1, 1);
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o->sprite->dim = GAME_DIMENSION;
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o->sprite->clip = CLIP16(32, 24*16);
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o->damage = 3;
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o->timeout = 3;
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return o;
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}
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2018-08-13 13:11:32 +02:00
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void
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object_render(Object *o, Camera *cam)
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{
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sprite_render(o->sprite, cam);
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}
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void
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object_step(Object *o)
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{
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if (o->timeout < 0)
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return;
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o->timeout--;
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if (o->timeout <= 0)
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o->dead = true;
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}
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void
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object_damage(Object *o, Player *p)
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{
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if (!o->damage)
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return;
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p->stats.hp -= o->damage;
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player_hit(p, o->damage);
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}
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void
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object_destroy(Object *o)
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{
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sprite_destroy(o->sprite);
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free(o);
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}
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