2018-02-16 18:11:26 +01:00
|
|
|
/*
|
|
|
|
* BreakHack - A dungeone crawler RPG
|
|
|
|
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
2018-02-03 23:39:49 +01:00
|
|
|
#include <stdlib.h>
|
2018-02-19 15:55:37 +01:00
|
|
|
#include <stdarg.h>
|
2018-02-03 23:39:49 +01:00
|
|
|
#include "particle_engine.h"
|
|
|
|
#include "linkedlist.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "defines.h"
|
|
|
|
#include "vector2d.h"
|
2018-02-15 14:45:20 +01:00
|
|
|
#include "random.h"
|
2018-02-03 23:39:49 +01:00
|
|
|
|
2018-05-22 22:42:06 +02:00
|
|
|
typedef enum ParticleType {
|
|
|
|
RECT,
|
|
|
|
LINE
|
|
|
|
} ParticleType;
|
|
|
|
|
|
|
|
typedef struct RectParticle {
|
2018-02-03 23:39:49 +01:00
|
|
|
Position pos;
|
|
|
|
Dimension dim;
|
2018-05-22 22:42:06 +02:00
|
|
|
} RectParticle;
|
|
|
|
|
|
|
|
typedef struct LineParticle {
|
|
|
|
Position startPos;
|
|
|
|
Position endPos;
|
|
|
|
} LineParticle;
|
|
|
|
|
|
|
|
typedef union ParticleUnion {
|
|
|
|
ParticleType type;
|
|
|
|
RectParticle rect;
|
|
|
|
LineParticle line;
|
|
|
|
} ParticleUnion;
|
|
|
|
|
|
|
|
typedef struct Particle {
|
|
|
|
ParticleType type;
|
|
|
|
Vector2d velocity;
|
2018-02-03 23:39:49 +01:00
|
|
|
unsigned int movetime;
|
|
|
|
unsigned int lifetime;
|
2018-03-15 11:30:18 +01:00
|
|
|
bool fixed;
|
2018-02-03 23:39:49 +01:00
|
|
|
SDL_Color color;
|
2018-05-22 22:42:06 +02:00
|
|
|
Uint8 blend_mode;
|
|
|
|
ParticleUnion particle;
|
2018-02-03 23:39:49 +01:00
|
|
|
} Particle;
|
|
|
|
|
|
|
|
typedef struct Engine_t {
|
2018-03-24 12:46:23 +01:00
|
|
|
LinkedList *global_particles;
|
|
|
|
LinkedList *game_particles;
|
2018-02-03 23:39:49 +01:00
|
|
|
} Engine;
|
|
|
|
|
|
|
|
static Engine *engine = NULL;
|
|
|
|
|
2018-03-15 11:30:18 +01:00
|
|
|
static Particle*
|
2018-05-22 22:42:06 +02:00
|
|
|
create_rect_particle(void)
|
2018-03-15 11:30:18 +01:00
|
|
|
{
|
|
|
|
Particle *p = ec_malloc(sizeof(Particle));
|
2018-05-22 22:42:06 +02:00
|
|
|
|
|
|
|
p->type = RECT;
|
2018-03-15 11:30:18 +01:00
|
|
|
p->velocity = VECTOR2D_NODIR;
|
|
|
|
p->movetime = 100;
|
|
|
|
p->lifetime = 100;
|
|
|
|
p->fixed = false;
|
2018-03-23 22:03:34 +01:00
|
|
|
p->blend_mode = SDL_BLENDMODE_MOD;
|
2018-05-22 15:48:09 +02:00
|
|
|
p->color = C_WHITE;
|
2018-05-22 22:42:06 +02:00
|
|
|
p->particle.rect.pos = (Position) { 0, 0 };
|
|
|
|
p->particle.rect.dim = (Dimension) { 1, 1 };
|
|
|
|
|
2018-03-15 11:30:18 +01:00
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
2018-02-03 23:39:49 +01:00
|
|
|
static void
|
|
|
|
check_engine(void)
|
|
|
|
{
|
|
|
|
if (!engine)
|
|
|
|
fatal("Particle engine not initiated");
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
particle_engine_init(void)
|
|
|
|
{
|
|
|
|
if (engine != NULL)
|
|
|
|
fatal("Engine already initiated");
|
|
|
|
|
|
|
|
engine = ec_malloc(sizeof(Engine));
|
2018-03-24 12:46:23 +01:00
|
|
|
engine->game_particles = linkedlist_create();
|
|
|
|
engine->global_particles = linkedlist_create();
|
2018-02-03 23:39:49 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
2018-02-09 13:55:57 +01:00
|
|
|
particle_engine_bloodspray(Position pos, Dimension dim, unsigned int count)
|
2018-02-03 23:39:49 +01:00
|
|
|
{
|
|
|
|
check_engine();
|
|
|
|
|
2018-02-09 13:55:57 +01:00
|
|
|
if (count > 100)
|
|
|
|
count = 100;
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < count; ++i) {
|
2018-02-03 23:46:17 +01:00
|
|
|
int x, y, xv, yv, w, h;
|
|
|
|
unsigned int mt, lt;
|
|
|
|
Particle *p;
|
|
|
|
|
2018-02-15 14:45:20 +01:00
|
|
|
x = get_random(dim.width) + pos.x;
|
|
|
|
y = get_random(dim.height) + pos.y;
|
2018-02-03 23:39:49 +01:00
|
|
|
|
2018-02-15 14:45:20 +01:00
|
|
|
xv = get_random(200) - 100;
|
|
|
|
yv = get_random(200) - 100;
|
2018-02-03 23:39:49 +01:00
|
|
|
|
2018-02-15 14:45:20 +01:00
|
|
|
mt = get_random(10) + 10;
|
|
|
|
lt = get_random(120) + 60;
|
2018-02-03 23:39:49 +01:00
|
|
|
|
2018-02-15 14:45:20 +01:00
|
|
|
w = get_random(3) + 2;
|
|
|
|
h = get_random(3) + 2;
|
2018-02-03 23:39:49 +01:00
|
|
|
|
2018-05-22 22:42:06 +02:00
|
|
|
p = create_rect_particle();
|
|
|
|
p->particle.rect.pos = (Position) { x, y };
|
|
|
|
p->particle.rect.dim = (Dimension) { w, h };
|
2018-02-22 09:44:27 +01:00
|
|
|
p->velocity = (Vector2d) { (float) xv, (float) yv };
|
2018-02-03 23:39:49 +01:00
|
|
|
p->movetime = mt;
|
|
|
|
p->lifetime = lt;
|
2018-05-22 15:48:09 +02:00
|
|
|
p->color = C_RED;
|
2018-03-24 12:46:23 +01:00
|
|
|
linkedlist_append(&engine->game_particles, p);
|
2018-02-03 23:39:49 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-02-19 15:55:37 +01:00
|
|
|
static void
|
2018-02-28 22:31:38 +01:00
|
|
|
create_explosion(Position pos, Dimension dim, unsigned int c_count, ...)
|
2018-02-19 15:55:37 +01:00
|
|
|
{
|
|
|
|
SDL_Color *colors = ec_malloc(c_count * sizeof(SDL_Color));
|
|
|
|
|
|
|
|
va_list(args);
|
|
|
|
va_start(args, c_count);
|
|
|
|
for (size_t i = 0; i < c_count; ++i) {
|
|
|
|
colors[i] = va_arg(args, SDL_Color);
|
|
|
|
}
|
|
|
|
va_end(args);
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < 150; ++i) {
|
|
|
|
int x, y, xv, yv;
|
|
|
|
unsigned int lt;
|
|
|
|
Particle *p;
|
|
|
|
|
|
|
|
x = get_random(dim.width) + pos.x;
|
|
|
|
y = get_random(dim.height) + pos.y;
|
|
|
|
|
|
|
|
xv = get_random(600) - 300;
|
|
|
|
yv = get_random(600) - 300;
|
|
|
|
|
|
|
|
lt = get_random(10);
|
|
|
|
|
2018-05-22 22:42:06 +02:00
|
|
|
p = create_rect_particle();
|
|
|
|
p->particle.rect.pos = (Position) { x, y };
|
|
|
|
p->particle.rect.dim = (Dimension) { 2, 2 };
|
2018-02-22 09:44:27 +01:00
|
|
|
p->velocity = (Vector2d) { (float) xv, (float) yv };
|
2018-02-19 15:55:37 +01:00
|
|
|
p->movetime = lt;
|
|
|
|
p->lifetime = lt;
|
2018-02-22 09:44:27 +01:00
|
|
|
p->color = colors[get_random((unsigned int) c_count-1)];
|
2018-03-24 12:46:23 +01:00
|
|
|
linkedlist_append(&engine->game_particles, p);
|
2018-02-19 15:55:37 +01:00
|
|
|
}
|
2018-03-15 11:30:18 +01:00
|
|
|
free(colors);
|
2018-02-19 15:55:37 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
particle_engine_fire_explosion(Position pos, Dimension dim)
|
|
|
|
{
|
|
|
|
check_engine();
|
2018-05-15 23:21:28 +02:00
|
|
|
create_explosion(pos, dim, 3, C_YELLOW, C_YELLOW, C_RED);
|
2018-02-19 15:55:37 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
particle_engine_eldritch_explosion(Position pos, Dimension dim)
|
|
|
|
{
|
|
|
|
check_engine();
|
2018-05-15 23:21:28 +02:00
|
|
|
create_explosion(pos, dim, 1, C_GREEN);
|
2018-02-19 15:55:37 +01:00
|
|
|
}
|
|
|
|
|
2018-03-01 19:37:57 +01:00
|
|
|
void
|
|
|
|
particle_engine_speed_lines(Position pos, Dimension dim, bool horizontal)
|
|
|
|
{
|
|
|
|
static SDL_Color color = { 0, 0, 255, 200 };
|
2018-05-15 23:21:28 +02:00
|
|
|
|
2018-03-02 17:05:13 +01:00
|
|
|
unsigned int count = (unsigned int) (dim.width + dim.height) / 2;
|
2018-03-01 19:37:57 +01:00
|
|
|
|
2018-03-02 17:05:13 +01:00
|
|
|
if (dim.width == 0 || dim.height == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < count; ++i) {
|
2018-03-01 19:37:57 +01:00
|
|
|
int x, y;
|
|
|
|
unsigned int lt;
|
|
|
|
Particle *p;
|
|
|
|
|
|
|
|
x = get_random(dim.width) + pos.x;
|
|
|
|
y = get_random(dim.height) + pos.y;
|
|
|
|
|
|
|
|
lt = get_random(10);
|
|
|
|
|
2018-05-22 22:42:06 +02:00
|
|
|
p = create_rect_particle();
|
2018-03-01 19:37:57 +01:00
|
|
|
p->velocity = (Vector2d) { 0, 0 };
|
|
|
|
p->movetime = lt;
|
|
|
|
p->lifetime = lt;
|
2018-05-22 22:42:06 +02:00
|
|
|
p->color = color;
|
|
|
|
p->particle.rect.pos = (Position) { x, y };
|
2018-03-01 19:37:57 +01:00
|
|
|
if (horizontal)
|
2018-05-22 22:42:06 +02:00
|
|
|
p->particle.rect.dim = (Dimension) { 20, 1 };
|
2018-03-01 19:37:57 +01:00
|
|
|
else
|
2018-05-22 22:42:06 +02:00
|
|
|
p->particle.rect.dim = (Dimension) { 2, 20 };
|
2018-03-24 12:46:23 +01:00
|
|
|
linkedlist_append(&engine->game_particles, p);
|
2018-03-01 19:37:57 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-03-23 22:03:34 +01:00
|
|
|
void
|
2018-08-08 14:46:59 +02:00
|
|
|
particle_engine_sparkle(Position pos, Dimension dim, SDL_Color color, bool global)
|
2018-03-23 22:03:34 +01:00
|
|
|
{
|
2018-03-24 12:46:23 +01:00
|
|
|
for (unsigned int i = 0; i < 10; ++i) {
|
|
|
|
int x, y, yv, alpha;
|
2018-03-23 22:03:34 +01:00
|
|
|
unsigned int lt;
|
|
|
|
Particle *p;
|
|
|
|
|
|
|
|
x = get_random(dim.width) + pos.x;
|
|
|
|
y = get_random(dim.height) + pos.y;
|
|
|
|
|
2018-03-24 12:46:23 +01:00
|
|
|
alpha = get_random(155) + 100;
|
|
|
|
|
2018-08-05 14:38:58 +02:00
|
|
|
yv = 0 - (get_random(100) + 100);
|
2018-03-23 22:03:34 +01:00
|
|
|
|
|
|
|
lt = get_random(20);
|
|
|
|
|
2018-05-22 22:42:06 +02:00
|
|
|
p = create_rect_particle();
|
|
|
|
p->particle.rect.pos = (Position) { x, y };
|
|
|
|
p->particle.rect.dim = (Dimension) { 2, 2 };
|
2018-03-23 22:03:34 +01:00
|
|
|
p->velocity = (Vector2d) { (float) 0, (float) yv };
|
|
|
|
p->movetime = lt;
|
|
|
|
p->lifetime = lt;
|
|
|
|
p->blend_mode = SDL_BLENDMODE_BLEND;
|
2018-08-08 14:46:59 +02:00
|
|
|
p->color = color;
|
2018-03-29 20:32:44 +02:00
|
|
|
p->color.a = (Uint8) alpha;
|
2018-08-08 14:46:59 +02:00
|
|
|
p->fixed = global;
|
|
|
|
if (global)
|
|
|
|
linkedlist_append(&engine->global_particles, p);
|
|
|
|
else
|
|
|
|
linkedlist_append(&engine->game_particles, p);
|
2018-03-23 22:03:34 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-03-15 11:30:18 +01:00
|
|
|
void
|
|
|
|
particle_engine_wind(Vector2d direction)
|
|
|
|
{
|
|
|
|
unsigned int count = 5;
|
|
|
|
|
|
|
|
Position pos = { 0, 0 };
|
|
|
|
Dimension dim = { GAME_VIEW_WIDTH, GAME_VIEW_HEIGHT };
|
|
|
|
|
|
|
|
if (dim.width == 0 || dim.height == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < count; ++i) {
|
|
|
|
int x, y;
|
|
|
|
int w, h;
|
|
|
|
unsigned int lt;
|
|
|
|
Particle *p;
|
|
|
|
int velocity;
|
|
|
|
|
|
|
|
x = get_random(dim.width) + pos.x;
|
|
|
|
y = get_random(dim.height) + pos.y;
|
2018-03-15 16:30:41 +01:00
|
|
|
w = get_random(2) + 2;
|
|
|
|
h = get_random(2) + 2;
|
2018-03-15 11:30:18 +01:00
|
|
|
|
|
|
|
velocity = get_random(500) + 500;
|
|
|
|
|
|
|
|
lt = get_random(500);
|
|
|
|
|
2018-05-22 22:42:06 +02:00
|
|
|
p = create_rect_particle();
|
|
|
|
p->particle.rect.pos = (Position) { x, y };
|
|
|
|
p->particle.rect.dim = (Dimension) { w, h };
|
2018-03-15 11:30:18 +01:00
|
|
|
p->velocity = (Vector2d) { direction.x * (float) velocity, direction.y * (float) velocity };
|
|
|
|
p->movetime = lt;
|
|
|
|
p->lifetime = lt;
|
2018-05-15 23:21:28 +02:00
|
|
|
p->color = C_BLUE;
|
2018-03-15 11:30:18 +01:00
|
|
|
p->fixed = true;
|
2018-03-24 12:46:23 +01:00
|
|
|
linkedlist_append(&engine->game_particles, p);
|
2018-03-15 11:30:18 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-08-13 13:11:32 +02:00
|
|
|
void
|
|
|
|
particle_engine_heat()
|
|
|
|
{
|
|
|
|
unsigned int count = 5;
|
|
|
|
|
|
|
|
Position pos = { 0, 0 };
|
|
|
|
Dimension dim = { GAME_VIEW_WIDTH, GAME_VIEW_HEIGHT };
|
|
|
|
|
|
|
|
if (dim.width == 0 || dim.height == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < count; ++i) {
|
|
|
|
int x, y;
|
|
|
|
int w, h;
|
|
|
|
unsigned int lt;
|
|
|
|
Particle *p;
|
|
|
|
int yvel, xvel;
|
|
|
|
|
|
|
|
x = get_random(dim.width) + pos.x;
|
|
|
|
y = get_random(dim.height) + pos.y;
|
|
|
|
w = get_random(2) + 2;
|
|
|
|
h = get_random(2) + 2;
|
|
|
|
|
|
|
|
yvel = get_random(50) - 200;
|
2018-08-16 14:09:54 +02:00
|
|
|
xvel = get_random(100) * -((int) get_random(1));
|
2018-08-13 13:11:32 +02:00
|
|
|
|
|
|
|
lt = get_random(500);
|
|
|
|
|
|
|
|
p = create_rect_particle();
|
|
|
|
p->particle.rect.pos = (Position) { x, y };
|
|
|
|
p->particle.rect.dim = (Dimension) { w, h };
|
|
|
|
p->velocity = (Vector2d) { (float) xvel, (float) yvel };
|
|
|
|
p->movetime = lt;
|
|
|
|
p->lifetime = lt;
|
|
|
|
if (get_random(1) == 0)
|
|
|
|
p->color = C_YELLOW;
|
|
|
|
else
|
|
|
|
p->color = C_RED;
|
|
|
|
p->fixed = true;
|
|
|
|
linkedlist_append(&engine->game_particles, p);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-02-03 23:39:49 +01:00
|
|
|
static void
|
|
|
|
move_particle(Particle *particle, float deltaTime)
|
|
|
|
{
|
|
|
|
if (!particle->movetime)
|
|
|
|
return;
|
2018-05-22 22:42:06 +02:00
|
|
|
if (particle->type == RECT) {
|
|
|
|
particle->particle.rect.pos.x +=
|
|
|
|
(int) (particle->velocity.x * deltaTime);
|
|
|
|
particle->particle.rect.pos.y +=
|
|
|
|
(int) (particle->velocity.y * deltaTime);
|
|
|
|
} else if (particle->type == LINE) {
|
|
|
|
particle->particle.line.startPos.x +=
|
|
|
|
(int) (particle->velocity.x * deltaTime);
|
|
|
|
particle->particle.line.startPos.y +=
|
|
|
|
(int) (particle->velocity.y * deltaTime);
|
|
|
|
particle->particle.line.endPos.x +=
|
|
|
|
(int) (particle->velocity.x * deltaTime);
|
|
|
|
particle->particle.line.endPos.y +=
|
|
|
|
(int) (particle->velocity.y * deltaTime);
|
|
|
|
}
|
2018-02-03 23:39:49 +01:00
|
|
|
}
|
|
|
|
|
2018-03-24 12:46:23 +01:00
|
|
|
static void
|
|
|
|
update_particles(LinkedList **particles, float deltaTime)
|
2018-02-03 23:39:49 +01:00
|
|
|
{
|
2018-03-24 12:46:23 +01:00
|
|
|
LinkedList *cleared = linkedlist_create();
|
|
|
|
while (*particles) {
|
|
|
|
Particle *particle = linkedlist_pop(particles);
|
2018-02-03 23:39:49 +01:00
|
|
|
if (particle->movetime)
|
|
|
|
particle->movetime--;
|
|
|
|
|
|
|
|
if (particle->lifetime > 0) {
|
|
|
|
particle->lifetime--;
|
2018-03-24 12:46:23 +01:00
|
|
|
move_particle(particle, deltaTime);
|
|
|
|
linkedlist_push(&cleared, particle);
|
2018-02-03 23:39:49 +01:00
|
|
|
} else {
|
2018-03-24 12:46:23 +01:00
|
|
|
free(particle);
|
2018-02-03 23:39:49 +01:00
|
|
|
}
|
|
|
|
}
|
2018-03-24 12:46:23 +01:00
|
|
|
|
|
|
|
*particles = cleared;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
particle_engine_update(float deltaTime)
|
|
|
|
{
|
|
|
|
check_engine();
|
|
|
|
|
|
|
|
update_particles(&engine->global_particles, deltaTime);
|
|
|
|
update_particles(&engine->game_particles, deltaTime);
|
2018-02-03 23:39:49 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2018-05-22 22:42:06 +02:00
|
|
|
render_rect_particle(Particle *p, Camera *cam)
|
2018-02-03 23:39:49 +01:00
|
|
|
{
|
2018-03-15 11:30:18 +01:00
|
|
|
Position pos;
|
|
|
|
if (p->fixed)
|
2018-05-22 22:42:06 +02:00
|
|
|
pos = p->particle.rect.pos;
|
2018-03-15 11:30:18 +01:00
|
|
|
else
|
2018-05-22 22:42:06 +02:00
|
|
|
pos = camera_to_camera_position(cam, &p->particle.rect.pos);
|
2018-03-15 11:30:18 +01:00
|
|
|
|
2018-03-23 22:03:34 +01:00
|
|
|
SDL_SetRenderDrawBlendMode(cam->renderer, p->blend_mode);
|
2018-03-15 16:30:41 +01:00
|
|
|
|
2018-05-22 22:42:06 +02:00
|
|
|
SDL_Rect box = {
|
|
|
|
pos.x,
|
|
|
|
pos.y,
|
|
|
|
p->particle.rect.dim.width,
|
|
|
|
p->particle.rect.dim.height
|
|
|
|
};
|
2018-02-03 23:39:49 +01:00
|
|
|
SDL_SetRenderDrawColor(cam->renderer,
|
|
|
|
p->color.r,
|
|
|
|
p->color.g,
|
2018-02-19 15:55:37 +01:00
|
|
|
p->color.b,
|
2018-02-03 23:39:49 +01:00
|
|
|
p->color.a);
|
|
|
|
SDL_RenderFillRect(cam->renderer, &box);
|
2018-03-15 16:30:41 +01:00
|
|
|
|
|
|
|
// Reset the blend mode
|
|
|
|
SDL_SetRenderDrawBlendMode(cam->renderer, SDL_BLENDMODE_BLEND);
|
2018-02-03 23:39:49 +01:00
|
|
|
}
|
|
|
|
|
2018-05-22 22:42:06 +02:00
|
|
|
static void
|
|
|
|
render_line_particle(Particle *p, Camera *cam)
|
|
|
|
{
|
|
|
|
Position spos, epos;
|
|
|
|
if (p->fixed) {
|
|
|
|
spos = p->particle.line.startPos;
|
|
|
|
epos = p->particle.line.endPos;
|
|
|
|
} else {
|
|
|
|
spos = camera_to_camera_position(cam,
|
|
|
|
&p->particle.line.startPos);
|
|
|
|
epos = camera_to_camera_position(cam,
|
|
|
|
&p->particle.line.endPos);
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_SetRenderDrawBlendMode(cam->renderer, p->blend_mode);
|
|
|
|
SDL_SetRenderDrawColor(cam->renderer,
|
|
|
|
p->color.r,
|
|
|
|
p->color.g,
|
|
|
|
p->color.b,
|
|
|
|
p->color.a);
|
|
|
|
SDL_RenderDrawLine(cam->renderer, spos.x, spos.y, epos.x, epos.y);
|
|
|
|
|
|
|
|
// Reset the blend mode
|
|
|
|
SDL_SetRenderDrawBlendMode(cam->renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
}
|
|
|
|
|
2018-03-24 12:46:23 +01:00
|
|
|
static void
|
|
|
|
render_particles(LinkedList *particles, Camera *cam)
|
2018-02-03 23:39:49 +01:00
|
|
|
{
|
|
|
|
check_engine();
|
|
|
|
|
2018-03-24 12:46:23 +01:00
|
|
|
LinkedList *render_list = particles;
|
|
|
|
|
|
|
|
while (render_list) {
|
2018-05-22 22:42:06 +02:00
|
|
|
Particle *p = render_list->data;
|
|
|
|
if (p->type == RECT)
|
|
|
|
render_rect_particle(p, cam);
|
|
|
|
else
|
|
|
|
render_line_particle(p, cam);
|
2018-03-24 12:46:23 +01:00
|
|
|
render_list = render_list->next;
|
2018-02-03 23:39:49 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-03-24 12:46:23 +01:00
|
|
|
void
|
|
|
|
particle_engine_render_game(Camera *cam)
|
|
|
|
{
|
|
|
|
render_particles(engine->game_particles, cam);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
particle_engine_render_global(Camera *cam)
|
|
|
|
{
|
|
|
|
render_particles(engine->global_particles, cam);
|
|
|
|
}
|
|
|
|
|
2018-02-14 11:00:34 +01:00
|
|
|
void
|
|
|
|
particle_engine_clear(void)
|
|
|
|
{
|
|
|
|
check_engine();
|
2018-03-24 12:46:23 +01:00
|
|
|
while (engine->game_particles)
|
|
|
|
free(linkedlist_pop(&engine->game_particles));
|
2018-05-22 22:42:06 +02:00
|
|
|
while (engine->global_particles)
|
|
|
|
free(linkedlist_pop(&engine->global_particles));
|
2018-02-14 11:00:34 +01:00
|
|
|
}
|
|
|
|
|
2018-02-03 23:39:49 +01:00
|
|
|
void
|
|
|
|
particle_engine_close(void)
|
|
|
|
{
|
2018-05-22 22:42:06 +02:00
|
|
|
particle_engine_clear();
|
2018-02-03 23:39:49 +01:00
|
|
|
free(engine);
|
|
|
|
engine = NULL;
|
|
|
|
}
|