breakhack/steamworks_c_wrapper/src/steamworks_c_wrapper.cpp

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#include <steam_api.h>
extern "C" {
#include "steamworks_c_wrapper.h"
}
#include "CallbackHandler.h"
static bool m_Initiated = false;
static int64 m_AppId = 0;
static CallbackHandler *m_CallbackHandler = NULL;
extern "C" int64_t
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c_SteamAPI_Init()
{
if (SteamAPI_Init()) {
m_AppId = SteamUtils()->GetAppID();
m_Initiated = true;
}
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m_CallbackHandler = new CallbackHandler(m_AppId);
return m_AppId;
}
extern "C" int64_t
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c_SteamAPI_GetAppID()
{
if (!m_Initiated)
return 0;
m_AppId = SteamUtils()->GetAppID();
return m_AppId;
}
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void
c_SteamAPI_RunCallbacks(void)
{
if (m_Initiated)
SteamAPI_RunCallbacks();
}
extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *))
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{
m_CallbackHandler->statsReceivedCb = recvCB;
m_CallbackHandler->statsStoredCb = storCB;
m_CallbackHandler->leaderboardReceivedCb = recvLB;
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}
extern "C" void
c_SteamAPI_Shutdown()
{
delete m_CallbackHandler;
SteamAPI_Shutdown();
}
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extern "C" bool
c_SteamUserStats_RequestCurrentStats()
{
if (NULL == SteamUserStats() || NULL == SteamUser())
return false;
if (!SteamUser()->BLoggedOn())
return false;
return SteamUserStats()->RequestCurrentStats();
}
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extern "C" bool
c_SteamUserStats_SetAchievement(const char *pchName)
{
if (m_CallbackHandler && !m_CallbackHandler->CallbackReceived())
return false;
bool result = SteamUserStats()->SetAchievement(pchName);
if (result)
SteamUserStats()->StoreStats();
return result;
}
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extern "C" void
c_SteamUserStats_GetAchievement(const char *achId, bool *achieved)
{
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if (!m_Initiated)
return;
SteamUserStats()->GetAchievement(achId, achieved);
}
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extern "C" const char*
c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName)
{
return SteamUserStats()->GetAchievementDisplayAttribute(achId, attrName);
}
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extern "C" void
c_SteamUserStats_FindLeaderboard(const char * name)
{
if (!m_Initiated || !m_CallbackHandler)
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return;
SteamAPICall_t hSteamAPICall = SteamUserStats()->FindLeaderboard(name);
m_CallbackHandler->m_FindLeaderboardCallResult.Set(hSteamAPICall, m_CallbackHandler, &CallbackHandler::OnFindLeaderboard);
}
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extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore, const int32_t *details, int32_t nDetails)
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{
if (!hLeaderboard || !m_Initiated)
return;
SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, details, nDetails);
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}