2018-02-22 15:42:43 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SKILLBAR_H_
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#define SKILLBAR_H_
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2018-02-23 13:08:05 +01:00
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#include <SDL.h>
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2018-02-23 11:01:25 +01:00
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#include "linkedlist.h"
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2018-02-22 15:42:43 +01:00
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#include "camera.h"
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2018-02-23 13:08:05 +01:00
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#include "timer.h"
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2018-02-28 22:31:38 +01:00
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#include "player.h"
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2018-05-20 00:02:39 +02:00
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#include "input.h"
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struct UpdateData;
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2018-02-22 15:42:43 +01:00
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2018-08-21 12:30:44 +02:00
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typedef struct ArtifactDisplay {
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Sprite *aSprite;
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Sprite *lvlSprite;
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Uint32 lvl;
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} ArtifactDisplay;
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typedef struct SkillBar {
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2018-02-23 11:01:25 +01:00
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LinkedList *sprites;
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2018-08-21 12:30:44 +02:00
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ArtifactDisplay artifacts[LAST_ARTIFACT_EFFECT];
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Uint32 artifactDisplayOffset;
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2018-03-02 17:05:13 +01:00
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Sprite *countdowns[PLAYER_SKILL_COUNT];
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2018-08-21 12:30:44 +02:00
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Sprite *frame;
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2018-02-23 13:08:05 +01:00
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Timer *activationTimer;
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2018-03-23 22:03:34 +01:00
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Timer *skillSparkleTimer;
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2018-08-21 12:30:44 +02:00
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Uint32 lastActivation;
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2018-02-22 15:42:43 +01:00
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} SkillBar;
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2018-10-10 22:54:43 +02:00
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void
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2018-10-11 20:12:11 +02:00
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skillbar_set_controller_mode(Uint8 ctrl_mode);
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2018-10-10 22:54:43 +02:00
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2018-02-22 15:42:43 +01:00
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SkillBar *
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2018-08-21 12:30:44 +02:00
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skillbar_create(Camera*);
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2018-02-22 15:42:43 +01:00
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2018-08-20 14:30:31 +02:00
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bool
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2018-03-23 22:03:34 +01:00
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skillbar_check_skill_activation(SkillBar*, Player*);
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2018-02-22 15:42:43 +01:00
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void
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2018-02-28 22:31:38 +01:00
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skillbar_render(SkillBar*, Player*, Camera*);
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2018-02-22 15:42:43 +01:00
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2018-02-23 13:08:05 +01:00
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void
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2018-05-20 00:02:39 +02:00
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skillbar_update(SkillBar*, struct UpdateData*);
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2018-02-23 13:08:05 +01:00
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2018-08-21 12:30:44 +02:00
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void
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skillbar_reset(SkillBar*);
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2018-02-22 15:42:43 +01:00
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void
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skillbar_destroy(SkillBar*);
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#endif // SKILLBAR_H_
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