breakhack/data/monstergen.lua

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local module = {}
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local random = math.random
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local texturePaths = {
aquatic0 = "Characters/Aquatic0.png",
aquatic1 = "Characters/Aquatic1.png",
avian0 = "Characters/Avian0.png",
avian1 = "Characters/Avian1.png",
cat0 = "Characters/Cat0.png",
cat1 = "Characters/Cat1.png",
demon0 = "Characters/Demon0.png",
demon1 = "Characters/Demon1.png",
dog0 = "Characters/Dog0.png",
dog1 = "Characters/Dog1.png",
elemental0 = "Characters/Elemental0.png",
elemental1 = "Characters/Elemental1.png",
humanoid0 = "Characters/Humanoid0.png",
humanoid1 = "Characters/Humanoid1.png",
misc0 = "Characters/Misc0.png",
misc1 = "Characters/Misc1.png",
pest0 = "Characters/Pest0.png",
pest1 = "Characters/Pest1.png",
pant0 = "Characters/Plant0.png",
plant1 = "Characters/Plant1.png",
player0 = "Characters/Player0.png",
player1 = "Characters/Player1.png",
quadroped0 = "Characters/Quadraped0.png",
quadroped1 = "Characters/Quadraped1.png",
reptile0 = "Characters/Reptile0.png",
reptile1 = "Characters/Reptile1.png",
rodent0 = "Characters/Rodent0.png",
rodent1 = "Characters/Rodent1.png",
slime0 = "Characters/Slime0.png",
slime1 = "Characters/Slime1.png",
undead0 = "Characters/Undead0.png",
undead1 = "Characters/Undead1.png",
}
local state = {
passive = 0,
agressive = 1,
scared = 2,
}
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local stats = {
default = {
hp = 12,
dmg = 2,
atk = 0,
def = 0,
speed = 1
},
pest = {
hp = 6,
dmg = 1,
atk = 0,
def = 0,
speed = 1
},
dog = {
hp = 12,
dmg = 2,
atk = 0,
def = 0,
speed = 1
},
undead = {
hp = 24,
dmg = 1,
atk = 0,
def = 0,
speed = 1
},
platino = {
hp = 60,
dmg = 60,
atk = 60,
def = 60,
speed = 3
}
}
local pests = {
-- PESTS
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 0, "A Beetle" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 0, "A Beetle" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 0, "A Beetle" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 0, "A Beetle" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 0, "A Large Grub" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 0, "A Small Grub" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 96, 0, "A Slim Worm" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 112, 0, "A Fat Worm" },
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--{ texturePaths.pest0, texturePaths.pest1, 0, 16, "Female Dragonfly" },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 16, "A Fly" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 16, "A Larva" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 16, "A Moth" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 16 },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 16, "A Gnat" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 32, "A Small Spider" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 32, "A Medium Spider" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 32, "A Large Spider" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 32, "A Small Scorpion" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 32, "A Medium Scorpion" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 32, "A Large Scorpion" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 48, "A Slug" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 48, "A Large Slug" },
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--{ texturePaths.pest0, texturePaths.pest1, 32, 48 },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 48, "A Red Slug" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 48, "A Large Red Slug" },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 64, "A Giant Brown Ant" },
{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 64, "A Giant Black Ant" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 64, "A Giant Gold Ant" },
--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 64, "A Giant Silver Ant" },
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--{ texturePaths.pest0, texturePaths.pest1, 0, 80 },
--{ texturePaths.pest0, texturePaths.pest1, 16, 80 },
--{ texturePaths.pest0, texturePaths.pest1, 32, 80 },
--{ texturePaths.pest0, texturePaths.pest1, 48, 80 },
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--{ texturePaths.pest0, texturePaths.pest1, 0, 96 },
--{ texturePaths.pest0, texturePaths.pest1, 16, 96 },
--{ texturePaths.pest0, texturePaths.pest1, 32, 96 },
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--{ texturePaths.pest0, texturePaths.pest1, 0, 112 },
--{ texturePaths.pest0, texturePaths.pest1, 16, 112 },
--{ texturePaths.pest0, texturePaths.pest1, 32, 112 },
--{ texturePaths.pest0, texturePaths.pest1, 48, 112 },
}
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local undead = {
-- UNDEAD
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--{ texturePaths.undead0, texturePaths.undead1, 0, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 16, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 32, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 48, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 64, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 80, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 96, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 112, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 0, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 16, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 32, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 48, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 64, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 80, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 96, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 112, 16, "", state.passive, state.agressive };
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{ texturePaths.undead0, texturePaths.undead1, stats.undead, 0, 32, "A Skeleton", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 16, 32, "An Umber Skeleton", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 32, 32, "A Caustic Skeleton", state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, stats.undead, 48, 32, "A Black Skeleton", state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, stats.undead, 64, 32, "A Zombie", state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, stats.undead, 80, 32, "A Zombie", state.passive, state.agressive };
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--{ texturePaths.undead0, texturePaths.undead1, 96, 32, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 112, 32, "", state.passive, state.scared };
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}
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local dogs = {
{ texturePaths.dog0, texturePaths.dog1, stats.dog, 0, 16, "A Rabid Dog", state.passive, state.agressive };
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{ texturePaths.dog0, texturePaths.dog1, stats.dog, 16, 16, "An Angry Rabid Dog", state.agressive, state.agressive };
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}
local reptile = {
{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 0, 64, "A Small Brown Snake", state.passive, state.agressive };
{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 16, 64, "A Medium Brown Snake", state.passive, state.agressive };
{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 32, 64, "A Large Brown Snake", state.passive, state.agressive };
{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 48, 64, "A Small Black Snake", state.agressive, state.agressive };
{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 64, 64, "A Medium Black Snake", state.agressive, state.agressive };
{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 80, 64, "A Large Black Snake", state.agressive, state.agressive };
}
local platino = {
{ texturePaths.reptile0, texturePaths.reptile1, stats.platino, 48, 12*16, "Platino", state.agressive, state.agressive };
}
local demon = {
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 0, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, stats.default, 16, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, stats.default, 32, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, stats.default, 48, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, stats.default, 64, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, stats.default, 80, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, stats.default, 96, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, stats.default, 112, 0, "A Demon", state.agressive, state.agressive };
}
local function concat(table1, table2)
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for i=1,#table2 do
table1[#table1+1] = table2[i]
end
return table1
end
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local function repack(data)
return {
texturePath1 = data[1],
texturePath2 = data[2],
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stats = data[3],
clipX = data[4],
clipY = data[5],
label = data[6] or "",
nstate = data[7] or state.passive,
cstate = data[8] or state.scared,
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}
end
-- Begin script
local enemies = {}
if(CURRENT_LEVEL > 0 and CURRENT_LEVEL < 10) then
if (CURRENT_LEVEL == 1) then
enemies = concat(enemies, pests)
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enemies = concat(enemies, dogs)
elseif (CURRENT_LEVEL > 5) then
enemies = {}
enemies = concat(enemies, demon)
enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
elseif (CURRENT_LEVEL > 3) then
enemies = {}
enemies = concat(enemies, undead)
enemies = concat(enemies, reptile)
enemies = concat(enemies, dogs)
elseif (CURRENT_LEVEL > 2) then
enemies = {}
enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
enemies = concat(enemies, dogs)
elseif (CURRENT_LEVEL > 1) then
enemies = {}
enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
enemies = concat(enemies, dogs)
end
end
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if random(100) == 1 then
enemies = concat(enemies, platino);
end
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function module.add_monster_to_room(map, roomx, roomy)
local count = random(3)
for i=0,count do
local x = (roomx * 512) + (random(13) + 1) * 32
local y = (roomy * 384) + (random(9) + 1) * 32
add_monster(map, x, y, repack(enemies[random(#enemies)]));
end
end
return module