breakhack/data/menumapgen.lua

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local room_builder = require "maproombuilder"
local monster_gen = require "monstergen"
2018-02-09 13:27:25 +01:00
map = create_map(CURRENT_LEVEL) -- 'map' needs to be global
room_builder.load_textures(map)
local room = room_builder.create_room()
set_current_room(map, 0, 0)
room_builder.build_square_room(map, room)
monster_gen.add_monster_to_room(map, 0, 0);
room_builder.add_full_lighting(map);