Read lua through physfs
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3ef45df8cb
commit
052b03189e
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@ -3,13 +3,34 @@
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#include "io_util.h"
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#include "util.h"
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static void
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file_error(const char *path)
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{
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PHYSFS_ErrorCode code = PHYSFS_getLastErrorCode();
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fatal("Unable to open file %s: (%d) %s", path, code, PHYSFS_getErrorByCode(code));
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}
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SDL_RWops *
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io_load_rwops(const char *path)
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{
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if (!PHYSFS_exists(path)) {
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PHYSFS_ErrorCode code = PHYSFS_getLastErrorCode();
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fatal("Unable to open file %s: (%d) %s", path, code, PHYSFS_getErrorByCode(code));
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}
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if (!PHYSFS_exists(path))
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file_error(path);
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return PHYSFSRWOPS_openRead(path);
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}
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void
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io_load_lua_buffer(char **dest, unsigned long *len, const char *filepath)
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{
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if (!PHYSFS_exists(filepath))
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file_error(filepath);
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PHYSFS_File *file = PHYSFS_openRead(filepath);
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PHYSFS_sint64 size = (unsigned long) PHYSFS_fileLength(file);
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char *buffer = ec_malloc(sizeof(char) * (unsigned long) size);
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PHYSFS_read(file, buffer, 1, (PHYSFS_uint32) size);
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PHYSFS_close(file);
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*len = (unsigned long) size;
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*dest = buffer;
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}
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@ -24,4 +24,7 @@
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SDL_RWops *
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io_load_rwops(const char *path);
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void
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io_load_lua_buffer(char **dest, unsigned long *len, const char *filepath);
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#endif // IO_UTIL_H_
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@ -630,6 +630,7 @@ int main(int argc, char *argv[])
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#else
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PHYSFS_mount("assets", NULL, 0);
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#endif // DEBUG
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PHYSFS_mount("data", NULL, 0);
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if (!init())
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return 1;
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@ -309,14 +309,20 @@ l_add_monster(lua_State *L)
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}
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static Map*
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generate_map(unsigned int level, char *file, SDL_Renderer *renderer)
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generate_map(unsigned int level, const char *file, SDL_Renderer *renderer)
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{
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int status, result;
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info("Running lua map script: %s", file);
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lua_State *L = load_lua_state();
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status = luaL_loadfile(L, file);
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char *buffer = NULL;
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long unsigned int len;
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io_load_lua_buffer(&buffer, &len, file);
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status = luaL_loadbuffer(L, buffer, len, file);
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free(buffer);
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if (status) {
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fatal("Couldn't load file: %s\n", lua_tostring(L, -1));
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}
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@ -372,13 +378,13 @@ generate_map(unsigned int level, char *file, SDL_Renderer *renderer)
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Map* map_lua_generator_single_room__run(unsigned int level, SDL_Renderer *renderer)
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{
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char file[] = "data/menumapgen.lua";
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char file[] = "menumapgen.lua";
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return generate_map(level, file, renderer);
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}
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Map* map_lua_generator_run(unsigned int level, SDL_Renderer *renderer)
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{
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char file[] = "data/mapgen.lua";
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char file[] = "mapgen.lua";
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return generate_map(level, file, renderer);
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}
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@ -35,12 +35,12 @@ load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
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ht_set(bar->textures, path, t);
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for (unsigned int i = 0; i < 4; ++i) {
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char buffer[1];
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char buffer[4];
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Sprite *s = sprite_create();
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s->pos = (Position) { i * 32 + 20, 20 };
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s->fixed = true;
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 8);
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m_sprintf(buffer, 1, "%u", i+1);
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m_sprintf(buffer, 4, "%u", i+1);
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texture_load_from_text(s->textures[0], buffer, c_yellow, renderer);
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linkedlist_append(&bar->sprites, s);
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}
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