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@ -87,8 +87,29 @@ create_number_subsprite(SDL_Color fg,
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{
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{
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Sprite *sprite = sprite_create();
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Sprite *sprite = sprite_create();
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sprite_load_text_texture(sprite, "GUI/SDS_8x8.ttf", 0, 8, 1);
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sprite_load_text_texture(sprite, "GUI/SDS_8x8.ttf", 0, 8, 1);
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char priceLabel[10];
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char priceLabel[9];
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m_sprintf(priceLabel, 10, format, value);
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m_sprintf(priceLabel, 9, format, value);
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texture_load_from_text(sprite->textures[0],
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priceLabel,
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fg,
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outline,
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builder->renderer);
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sprite->dim = sprite->textures[0]->dim;
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return sprite;
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}
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static Sprite *
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create_small_number_subsprite(SDL_Color fg,
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SDL_Color outline,
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const char *format,
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double value)
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{
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Sprite *sprite = sprite_create();
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sprite_load_text_texture(sprite, "GUI/SDS_6x6.ttf", 0, 6, 1);
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char priceLabel[9];
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m_sprintf(priceLabel, 9, format, value);
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texture_load_from_text(sprite->textures[0],
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texture_load_from_text(sprite->textures[0],
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priceLabel,
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priceLabel,
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fg,
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fg,
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@ -131,7 +152,7 @@ create_priced_item(double price,
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Item *item = create_item(path0, path1, clip, cb);
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Item *item = create_item(path0, path1, clip, cb);
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item->price = price;
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item->price = price;
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Sprite *priceSprite = create_number_subsprite(C_YELLOW, C_BLACK, "$%.0f", item->price);
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Sprite *priceSprite = create_number_subsprite(C_YELLOW, C_BLACK, "$.0f", item->price);
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linkedlist_append(&item->subsprites, priceSprite);
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linkedlist_append(&item->subsprites, priceSprite);
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return item;
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return item;
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@ -243,7 +264,7 @@ item_builder_build_item(ItemKey key, int level)
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}
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}
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if (item->value != 1) {
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if (item->value != 1) {
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Sprite *valueSprite = create_number_subsprite(C_BLUE, C_BLACK, "%.1f", item->value);
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Sprite *valueSprite = create_small_number_subsprite(C_BLUE, C_BLACK, "%g", item->value);
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valueSprite->offset.x = item->sprite->dim.width - valueSprite->dim.width;
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valueSprite->offset.x = item->sprite->dim.width - valueSprite->dim.width;
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valueSprite->offset.y = item->sprite->dim.height - valueSprite->dim.height;
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valueSprite->offset.y = item->sprite->dim.height - valueSprite->dim.height;
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linkedlist_append(&item->subsprites, valueSprite);
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linkedlist_append(&item->subsprites, valueSprite);
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