New approach where we render button textures in tooltips.
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a162646177
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0723f62559
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@ -21,6 +21,39 @@
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#include "gui_util.h"
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#include "defines.h"
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#include "gui.h"
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#include "texturecache.h"
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static bool
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render_button_texture_for(const char *text, Position pos, Camera *cam)
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{
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Texture *t = texturecache_add("Characters/Player0.png");
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SDL_Rect clip = CLIP16(0, 0);
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if (strcmp(text, "1") == 0) {
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// no op
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} else {
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return false;
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}
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SDL_Rect renderBox = { pos.x, pos.y, 8, 8 };
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texture_render_clip(t, &renderBox, &clip, cam);
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return true;
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}
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static void
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load_texture_for(Texture *text,
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char *content,
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SDL_Rect *renderBox,
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SDL_Renderer *renderer)
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{
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texture_load_from_text(text,
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content,
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C_WHITE,
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C_WHITE,
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renderer);
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renderBox->w = text->dim.width;
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renderBox->h = text->dim.height;
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}
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Sprite *
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tooltip_create(char **content, Camera *cam)
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@ -45,14 +78,10 @@ tooltip_create(char **content, Camera *cam)
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while (*content) {
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if (strlen(*content) > 0) {
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texture_load_from_text(text,
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*content,
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C_WHITE,
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C_WHITE,
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cam->renderer);
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renderBox.w = text->dim.width;
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renderBox.h = text->dim.height;
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texture_render(text, &renderBox, cam);
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if (!render_button_texture_for(*content, POS(renderBox.w, renderBox.y), cam)) {
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load_texture_for(text, *content, &renderBox, cam->renderer);
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texture_render(text, &renderBox, cam);
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}
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}
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renderBox.y += 10;
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