Add the dagger skill to the rogue
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@ -491,6 +491,10 @@ player_create(class_t class, Camera *cam)
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case ROGUE:
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case ROGUE:
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m_strcpy(asset, 100, "Commissions/Rogue.png");
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m_strcpy(asset, 100, "Commissions/Rogue.png");
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player->stats = (Stats) ROGUE_STATS;
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player->stats = (Stats) ROGUE_STATS;
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player->skills[0] = NULL;
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player->skills[1] = NULL;
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player->skills[2] = NULL;
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player->skills[3] = skill_create(DAGGER_THROW, cam);
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break;
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break;
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case WARRIOR:
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case WARRIOR:
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m_strcpy(asset, 100, "Commissions/Warrior.png");
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m_strcpy(asset, 100, "Commissions/Warrior.png");
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