Prevent stunned monsters from getting scared by player
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@ -145,7 +145,8 @@ on_monster_collision(Player *player,
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if (get_random(10) < player_has_artifact(player, FEAR_INDUCING)) {
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if (get_random(10) < player_has_artifact(player, FEAR_INDUCING)) {
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gui_log("%s shivers with fear at the sight of you",
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gui_log("%s shivers with fear at the sight of you",
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monster->label);
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monster->label);
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monster_set_state(monster, SCARED, 3);
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if (!monster->state.current == STUNNED)
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monster_set_state(monster, SCARED, 3);
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}
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}
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}
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}
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