Fixes erupt so it has a base push of 1

This commit is contained in:
Linus Probert 2019-05-15 20:33:56 +02:00
parent 2dc25c9b53
commit 12aff9afad
1 changed files with 1 additions and 1 deletions

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@ -974,7 +974,7 @@ skill_erupt(Skill *skill, SkillData *data)
gui_log("%s takes %d damage from the explosion", r->monster->label, result.dmg);
monster_set_state(r->monster, SCARED, 3);
int lvl = player_has_artifact(player, PUSH_BACK);
int lvl = 1 + player_has_artifact(player, PUSH_BACK);
Vector2d dir = vector2d_to_direction(&VEC2D((float) i, (float) j));
for (int k = 0; k < lvl; ++k) {
monster_push(r->monster,