Nicer exits in rooms

This commit is contained in:
Linus Probert 2017-12-06 17:00:51 +01:00
parent b950673952
commit 171f8c8b5e
3 changed files with 32 additions and 17 deletions

View File

@ -89,16 +89,16 @@ load_textures(map)
local map_matrix = generate_path()
-- Print path [Debug]
for i=1,10 do
for j=1,10 do
if not map_matrix[j][i].goal then
io.write(map_matrix[j][i].path_dir .. " ")
else
io.write("G ")
end
end
io.write("\n")
end
--for i=1,10 do
--for j=1,10 do
--if not map_matrix[j][i].goal then
--io.write(map_matrix[j][i].path_dir .. " ")
--else
--io.write("G ")
--end
--end
--io.write("\n")
--end
for i=1,10 do
for j=1,10 do

View File

@ -1,3 +1,9 @@
-- CONSTANTS
UP = 1
LEFT = 2
RIGHT = 3
DOWN = 4
-- Textures
local floorTexture = nil
local wallTexture = nil
@ -36,12 +42,12 @@ function load_textures(map)
floor_bottomleft = { floorTexture, xo + 0, yo + 32, false }
floor_bottomright = { floorTexture, xo + 32, yo + 32, false }
wall_topleft = { wallTexture, xo + 0, yo + 0, false }
wall_topright = { wallTexture, xo + 32, yo + 0, false }
wall_bottomleft = { wallTexture, xo + 0, yo + 32, false }
wall_bottomright = { wallTexture, xo + 32, yo + 32, false }
wall_vertical = { wallTexture, xo + 0, yo + 16, false }
wall_horizontal = { wallTexture, xo + 16, yo + 0, false }
wall_topleft = { wallTexture, xo + 0, yo + 0, true }
wall_topright = { wallTexture, xo + 32, yo + 0, true }
wall_bottomleft = { wallTexture, xo + 0, yo + 32, true }
wall_bottomright = { wallTexture, xo + 32, yo + 32, true }
wall_vertical = { wallTexture, xo + 0, yo + 16, true }
wall_horizontal = { wallTexture, xo + 16, yo + 0, true }
end
function create_room ()
@ -105,16 +111,24 @@ function add_exit(map, direction)
if direction > 4 then return end
if direction == UP then
add_tile(map, 6, 0, unpack(wall_bottomright))
add_tile(map, 7, 0, unpack(floor_center))
add_tile(map, 8, 0, unpack(floor_center))
add_tile(map, 9, 0, unpack(wall_bottomleft))
elseif direction == LEFT then
add_tile(map, 0, 4, unpack(wall_bottomright))
add_tile(map, 0, 5, unpack(floor_center))
add_tile(map, 0, 6, unpack(floor_center))
add_tile(map, 0, 7, unpack(wall_topright))
elseif direction == RIGHT then
add_tile(map, 15, 4, unpack(wall_bottomleft))
add_tile(map, 15, 5, unpack(floor_center))
add_tile(map, 15, 6, unpack(floor_center))
add_tile(map, 15, 7, unpack(wall_topleft))
elseif direction == DOWN then
add_tile(map, 6, 11, unpack(wall_topright))
add_tile(map, 7, 11, unpack(floor_center))
add_tile(map, 8, 11, unpack(floor_center))
add_tile(map, 9, 11, unpack(wall_topleft))
end
end

View File

@ -145,7 +145,8 @@ Map* map_lua_generator_run(SDL_Renderer *renderer)
result = lua_pcall(L, 0, LUA_MULTRET, 0);
if (result) {
fprintf(stderr, "[!!] Failed to run script: %s\n", lua_tostring(L, -1));
fprintf(stderr, "[!!] Failed to run script: %s\n",
lua_tostring(L, -1));
exit(-1);
}