Nicer exits in rooms
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b950673952
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171f8c8b5e
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@ -89,16 +89,16 @@ load_textures(map)
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local map_matrix = generate_path()
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local map_matrix = generate_path()
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-- Print path [Debug]
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-- Print path [Debug]
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for i=1,10 do
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--for i=1,10 do
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for j=1,10 do
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--for j=1,10 do
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if not map_matrix[j][i].goal then
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--if not map_matrix[j][i].goal then
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io.write(map_matrix[j][i].path_dir .. " ")
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--io.write(map_matrix[j][i].path_dir .. " ")
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else
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--else
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io.write("G ")
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--io.write("G ")
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end
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--end
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end
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--end
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io.write("\n")
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--io.write("\n")
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end
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--end
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for i=1,10 do
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for i=1,10 do
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for j=1,10 do
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for j=1,10 do
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@ -1,3 +1,9 @@
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-- CONSTANTS
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UP = 1
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LEFT = 2
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RIGHT = 3
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DOWN = 4
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-- Textures
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-- Textures
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local floorTexture = nil
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local floorTexture = nil
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local wallTexture = nil
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local wallTexture = nil
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@ -36,12 +42,12 @@ function load_textures(map)
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floor_bottomleft = { floorTexture, xo + 0, yo + 32, false }
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floor_bottomleft = { floorTexture, xo + 0, yo + 32, false }
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floor_bottomright = { floorTexture, xo + 32, yo + 32, false }
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floor_bottomright = { floorTexture, xo + 32, yo + 32, false }
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wall_topleft = { wallTexture, xo + 0, yo + 0, false }
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wall_topleft = { wallTexture, xo + 0, yo + 0, true }
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wall_topright = { wallTexture, xo + 32, yo + 0, false }
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wall_topright = { wallTexture, xo + 32, yo + 0, true }
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wall_bottomleft = { wallTexture, xo + 0, yo + 32, false }
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wall_bottomleft = { wallTexture, xo + 0, yo + 32, true }
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wall_bottomright = { wallTexture, xo + 32, yo + 32, false }
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wall_bottomright = { wallTexture, xo + 32, yo + 32, true }
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wall_vertical = { wallTexture, xo + 0, yo + 16, false }
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wall_vertical = { wallTexture, xo + 0, yo + 16, true }
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wall_horizontal = { wallTexture, xo + 16, yo + 0, false }
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wall_horizontal = { wallTexture, xo + 16, yo + 0, true }
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end
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end
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function create_room ()
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function create_room ()
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@ -105,16 +111,24 @@ function add_exit(map, direction)
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if direction > 4 then return end
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if direction > 4 then return end
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if direction == UP then
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if direction == UP then
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add_tile(map, 6, 0, unpack(wall_bottomright))
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add_tile(map, 7, 0, unpack(floor_center))
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add_tile(map, 7, 0, unpack(floor_center))
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add_tile(map, 8, 0, unpack(floor_center))
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add_tile(map, 8, 0, unpack(floor_center))
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add_tile(map, 9, 0, unpack(wall_bottomleft))
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elseif direction == LEFT then
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elseif direction == LEFT then
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add_tile(map, 0, 4, unpack(wall_bottomright))
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add_tile(map, 0, 5, unpack(floor_center))
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add_tile(map, 0, 5, unpack(floor_center))
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add_tile(map, 0, 6, unpack(floor_center))
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add_tile(map, 0, 6, unpack(floor_center))
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add_tile(map, 0, 7, unpack(wall_topright))
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elseif direction == RIGHT then
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elseif direction == RIGHT then
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add_tile(map, 15, 4, unpack(wall_bottomleft))
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add_tile(map, 15, 5, unpack(floor_center))
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add_tile(map, 15, 5, unpack(floor_center))
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add_tile(map, 15, 6, unpack(floor_center))
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add_tile(map, 15, 6, unpack(floor_center))
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add_tile(map, 15, 7, unpack(wall_topleft))
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elseif direction == DOWN then
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elseif direction == DOWN then
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add_tile(map, 6, 11, unpack(wall_topright))
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add_tile(map, 7, 11, unpack(floor_center))
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add_tile(map, 7, 11, unpack(floor_center))
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add_tile(map, 8, 11, unpack(floor_center))
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add_tile(map, 8, 11, unpack(floor_center))
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add_tile(map, 9, 11, unpack(wall_topleft))
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end
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end
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end
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end
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@ -145,7 +145,8 @@ Map* map_lua_generator_run(SDL_Renderer *renderer)
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result = lua_pcall(L, 0, LUA_MULTRET, 0);
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result = lua_pcall(L, 0, LUA_MULTRET, 0);
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if (result) {
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if (result) {
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fprintf(stderr, "[!!] Failed to run script: %s\n", lua_tostring(L, -1));
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fprintf(stderr, "[!!] Failed to run script: %s\n",
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lua_tostring(L, -1));
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exit(-1);
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exit(-1);
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}
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}
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